Imported library
3427 items in the library.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages. Sign in
Kind
Mood
Industry
Style (gradient, neumorphism, neon)
Source repo
Effects folder
- Subscription
Helix vault h55
Hero Section
"Institutional Crypto Terminal" hero for Helix Vault — emerald blade of light, glass portfolio dashboard mockup with count-up balance, growing bar chart, live ticker and scan-line, all framework-free.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Particle hero
Hero Section
Night-sky particle-canvas hero with a clickable gold-mode invert toggle, rotating spotlights, and a radial-reveal headline.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Prisma noir h52
Hero Section
"Spectral darkroom" creative-director hero with drifting screen-blended color blobs, a clipped rotating-word headline, cursor parallax, and a fullscreen discover menu with hover image tickers.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Shape landing hero
Hero Section
Shadcn integration of Kokonut UI's HeroGeometric — animated geometric shapes, gradient headline and a live props playground on a near-black canvas.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Halcyon mesh h56
Landing Page
"Obsidian Control Plane" autonomous-ops SaaS landing for "Halcyon Mesh" — near-black engineering canvas under a persistent dashed grid, an aurora teal→violet hero glow, Space Grotesk + Inter + JetBrains Mono, a hand-built "Control Mesh" dashboard mockup (sidebar, live appending execution log, count-up metrics, audit list), hover mega-menu, text-roll buttons, edge-masked logo marquee, animated SVG node-graph feature card, numbered workflow, stats band, three-tier pricing, and a gridded aurora CTA; cursor-reactive glow, scroll reveals, fully offline.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Voltframe dev h29
Landing Page
"Bracketed Voltage" developer-portfolio landing on a near-black stage with one electric-yellow accent, a hairline framed hero box with glowing corner nodes, hover-yellow title words, floating particles, pulsing orbs, scroll-revealed skills/work/testimonials, and a mobile slide-in menu.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Synapse design system
Landing Page
"Synapse" futuristic vantablack (#030303) design-system landing built same-to-same from a spec — violet (#8B5CF6) + cyan (#06B6D4) neon accents, vendored Instrument Serif + Inter, three floating blurred ambient orbs, a 672px glass nav pill, a massive centered serif hero with a shimmering gradient last word and staggered load entrances, a Shiny Border Button with a 4s spinning conic-gradient border, a 40s infinite metrics ticker, a 6-card reveal-on-scroll feature grid with violet/cyan hover glows, a syntax-highlighted synapse.config.ts IDE block with a copy button, and an emerald "All Systems Operational" pulsing-dot footer; cubic-bezier(0.23,1,0.32,1) motion throughout, fully offline.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Voltmark engineer terminal h24
Landing Page
Electric-yellow dark engineer portfolio with terminal typewriter, code-chip hero, marquee, and filterable project grid.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Gradient bars background
Background
Shadcn/ui integration of the verbatim `GradientBars` component — an equalizer-shaped wall of pulsing vertical CSS `linear-gradient` bars (U-shaped height curve, staggered `scaleY` `@keyframes`) — dropped into `@/components/ui` and framed as a component lab: a full-bleed live hero with a render-FPS/bars/assets/uptime telemetry strip and stack ticker, a control deck of faders wired to the real props (numBars/animationDuration + gradientFrom colour picker with named presets + backgroundColor) with a live-usage snippet, a shadcn-CLI integration story explaining the default paths and why `/components/ui` matters, and a props API with the prompt's data/state/assets/responsive/placement Q&A; zero image assets (pure CSS keyframes), fonts vendored locally, fully offline.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Gradient dots background
Background
Shadcn/ui integration of the verbatim `GradientDots` component — a hue-cycling hexagonal CSS `radial-gradient` dot field looped with framer-motion — dropped into `@/components/ui` and framed as a component lab: a full-bleed live hero (the verbatim demo) with a render-FPS/uptime telemetry strip, a control deck of faders wired straight to the real props (dotSize/spacing/duration/colorCycleDuration + a background colour control) with named presets and a live-usage snippet, a four-step shadcn-CLI integration story explaining the default paths and why `/components/ui` matters, and a props API with the prompt's data/state/assets/responsive/placement Q&A; zero component assets (pure CSS), fonts vendored locally, fully offline.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Lumen aurora vcard h62
Card
"Lumen Aurora" personal digital visiting card for a fictional creative technologist — one frosted-glass card floating over a slow living aurora of drifting violet/teal/rose blobs with film-grain and vignette, stacking a meta bar with a live local clock, an avatar-ring hero with a pulsing emerald "available" status, a short first-person bio with mono tag chips, a three-up email/call/WhatsApp action grid, a five-up social row, and an amber "Save contact" button that generates a vCard 3.0 `.vcf` blob client-side plus a "Copy link" toast; cinematic near-black palette, Fraunces display serif over Geist + Geist Mono, pointer parallax with specular sheen, staggered reveal, real mailto/tel/wa.me links, all fonts and portrait vendored locally, fully offline.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Terminal cli control deck
App Screen
"ACME Control Deck" infrastructure panel built in a phosphor-green Terminal CLI design system — centralized tokens, composable windows/panes, ASCII art logo, typewriter headline, raw-data ASCII progress meters, a live syslog feed, an interactive zsh console, a box-less access form, and a subtle CRT scanline overlay.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Abstract glassy shader
Shader
GLASSWORKS — a drop-in WebGL2 metaball field (two SDF circles fused with a smooth union, an exponential glow and a cosine spectrum) integrated into shadcn `components/ui` and framed as a glass component lab: a live telemetry HUD reading the shader's own blob centres/FPS/clock, a control deck of faders that promote the baked-in constants to live uniforms, copyable source tabs, and a props/uniforms API; fully procedural with a CSS metaball fallback.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Aether flow shader
Shader
Faithful shadcn integration of the **Aether Flow** component — a procedural fractal-noise (fBm) gas rendered on a single full-screen Three.js quad — framed as an *atmosphere synthesizer* console: a left instrument rail of five faders (Hue/Speed/Intensity/Complexity/Warp) wired straight to the shader's `u_*` uniforms, a named patch bank (Nebula/Ember/Abyss/Drift/Solar/Bloom), pointer-driven warp, and a live telemetry strip reading the field's per-frame state back out; fonts vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Ai input wave hero
Hero Section
"Wavelength" integration of the prompt's `HeroWave` AI-input hero (a Three.js + GSAP wavefield of up to 256 instanced, 23.4°-skewed bars driven by two keyframed sine waves, lit with an UnrealBloom pass and a custom film-grain ShaderPass, glowing under the cursor) dropped into `@/components/ui` with its `mini-navbar` dependency — the verbatim component's self-typing "Make me a…" prompt box sits over the canvas, framed by a live FPS/uptime HUD, an `onPromptSubmit` toast, and a shadcn/Tailwind/TypeScript install + props story; fonts vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Animated shader background
Shader
"AnoAI" product hero set over a full-viewport three.js aurora fragment shader, integrated as a shadcn `components/ui` piece, with a graceful CSS-aurora fallback when WebGL is unavailable, vendored Geist font + generated avatar art, and a headless screenshot-based shader verification.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Anomalous matter hero
Hero Section
Shadcn/Tailwind/TypeScript integration of the `AnomalousMatterHero` — a simplex-noise-displaced Three.js icosahedron wireframe with a fresnel rim glow and a cursor-tracked point light, framed as a "containment lab" specimen: faders wired straight into the displacement/glow/speed uniforms, a live "anomaly energy" telemetry panel that reads center-pixel luminance off the GPU, plus a reticle scope and corner brackets; fonts vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Aura core shader
Shader
Shadcn-style integration of the brief's verbatim `AuraCore` WebGL2 energy-core shader (inlined-OGL renderer, HSV core with ten rotating rays, fbm-distorted surface, cursor-reactive particle field) dropped into `@/components/ui`, framed as a plasma-containment console — the component's four sliders become reactor field controls, four named profiles snap the shader to regimes, and a telemetry deck reads containment integrity / excitation straight off the GPU clock with a freeze control; fonts vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Aurora borealis shader
Shader
"Aurora Watch" field-station console wrapping the brief's verbatim Three.js aurora-borealis shader (an FBM-noise green→violet curtain with a cursor-tracking flare) as a shadcn `@/components/ui` drop-in — a probe reticle tracks the flare as geomagnetic lat/long, and the signature Kp-index gauge (0–9) is driven by the aurora's brightness sampled straight off the GPU, with a CSS-aurora WebGL fallback and fonts vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Blue meshy shader lab
Shader
Faithful shadcn integration of the verbatim WebGL2 "blue meshy" background — a procedural domain-warped fractal-noise (fBm) sea on a single full-screen quad, transparent-compositing through a 20-step blue palette — dropped into `@/components/ui` and framed as a component lab: the live shader as a full-bleed `min-h-screen` hero carrying the shipped "Turning Ideas Into Impact" lockup, then a setup guide, anatomy, a props + shader-constant reference, and a usage gallery; the only deltas to the verbatim file are a valid `join(", ")` and a `cancelAnimationFrame` cleanup for StrictMode safety, fonts vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Blueprint ascii grid shader
Shader
"GRIDLINE" shadcn-style integration of the brief's verbatim WebGL2 `asd.tsx` — a deep-navy four-point mesh-gradient blueprint grid with ASCII glyphs stamped on the major intersections, drift, vignette, value-noise grain and Bayer dithering — dropped into `@/components/ui` and framed as a live instrument: a telemetry HUD (iTime/FPS/iResolution/iMouse), a control deck promoting the shader's baked constants to live uniforms, a per-pixel anatomy walkthrough, and a full shadcn/Tailwind/TS integration story; fonts vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Celestial ink shader
Shader
Verbatim Three.js "Celestial Ink" fragment shader (a rotating six-octave fBm ink field, plum→magenta→gold, that ripples around the cursor) dropped into shadcn `@/components/ui` and framed as an inkstone scrying instrument — a cursor-following astrolabe reticle sights the ripple, a telemetry column reads the shader's own per-frame state (ink time, rotation, ripple coords, fps), and freeze / drift / ripple controls drive the pass; Cormorant Garamond / Inter / JetBrains Mono vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Celestial matrix shader
Shader
Shadcn-style integration of the verbatim Three.js "Celestial Matrix" shader (blue-to-green digital rain bent around a cursor-driven gravitational warp) dropped into `@/components/ui`, framed as a deep-space signal console — a cursor reticle tracks the warp center while live readouts report render rate, feed time, and warp coordinates; freeze/recalibrate controls drive the shader clock, fonts vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Celestial matrix terminal
Shader
Shadcn-style integration of the verbatim Three.js "Celestial Matrix" shader (blue-to-green digital rain bent around a cursor-driven gravitational warp) dropped into `@/components/ui`, reframed as "Meridian Station · Orbital Relay 9" — a retro-CRT relay terminal that types a boot/login handshake over the live feed and lands on ACCESS GRANTED; a cursor reticle marks the warp lock and a bottom telemetry strip (feed clock, warp x·y, render rate, carrier state) is sampled straight off the GPU loop; freeze/recalibrate controls drive the shader clock, fonts vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Cosmic plasma web
Shader
Shadcn integration of the brief's verbatim OGL `PlasmaWeb` shader (a layered plasma lattice of pulsing nodes, curl-flowed connective streams and excited particles that bends toward the cursor) dropped into `@/components/ui` and framed as a cursor-driven "field resonance console" — a 60fps cursor-tracking reticle stands in for the pointer (so the interaction reads in the silent recording), faders re-drive the shader's hue/density/glow/attraction/energy props live, named presets snap the lattice between regimes, and a telemetry panel reads render FPS / cursor x·y / an engagement signal off the loop; fonts vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Crystal voronoi shader
Shader
Shadcn-style integration of the prompt's `crystal-shader` (`InteractiveShader`) — a raw-WebGL two-pass warped Voronoi lattice with a cursor repel field, ported to TypeScript and framed as the "Cryolite Lab" crystallography specimen station: a caliper-framed full-viewport shader with a counter-rotating goniometer reticle, live GPU telemetry (FPS, centre-pixel luminance + spectral cast read via `gl.readPixels`), and four calibration faders wiring the brief's `cellDensity`/`animationSpeed`/`warpFactor`/`mouseInfluence` props to live uniforms; zero runtime libs (raw WebGL, no three.js), fonts vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Cybernetic grid shader
Shader
Shadcn-style integration of the verbatim Three.js "Cybernetic Grid" shader (a pulsing cobalt lattice with magenta energy crawling the intersections and a white glow that warps the grid around the cursor) dropped into `@/components/ui`, framed as a lattice-integrity diagnostic console — a probe caliper snaps to the warp center and reports its coordinates, an integrity gauge fills with render rate, and hold/re-seed controls drive the field clock; Chakra Petch type and fonts vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Dynamic waveform shader
Shader
Shadcn-style integration of the `ShaderCanvas` "Dynamic Waveform" — a Three.js fragment shader that stacks up to eight mouse-warpable sine harmonics into a glowing signal trace — dropped into `@/components/ui` and framed as a CRT "Signal Analysis Bench" with an oscilloscope graticule, corner reticles, two-trace colour trims, five faders wired straight to the shader uniforms, four channel presets (Baseline / Signal Scan / Deep Sea / Vaporwave), and a live telemetry strip (sweep time, refresh, trace level, harmonics) read off the shader's own per-frame state; fonts vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Electric waves shader
Shader
Shadcn/Tailwind v4/TS integration of the prompt's `ElectricWavesShader` (a Three.js fragment shader piling additive R/G/B sine-interference lines onto one full-screen quad), framed as the "ARCWAVE" signal instrument — viewfinder brackets, CRT scanlines, the component's own five-slider uniform deck (wave count / amplitude / frequency / brightness / colour separation), and a live FPS / uptime / resolution telemetry HUD; system fonts, runs offline.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Fluid swirl shader
Shader
Shadcn/Tailwind/TypeScript integration of the prompt's verbatim `FluidSwirl` raw-WebGL component (three pigments folded into an endless paint vortex on a single full-screen quad) dropped into `@/components/ui`, framed as the "FLUX" pigment-mixing console — the shader's hard-coded uniforms become an additive, backward-compatible props API driving three live colour pickers, contrast/spin/flow/pixel-filter faders, a polar-warp toggle, six paint presets and a randomiser, with pointer/touch steering the spin and a signature pigment-trace oscilloscope reading the field's average luma straight off the framebuffer; fonts vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Galactic spiral shader
Shader
Shadcn-style integration of the verbatim Three.js `ShaderAnimation` (a 7-colour neon-rainbow spiral GLSL fragment shader) dropped into `@/components/ui`, framed as a deep-field "survey transmission" — a registration-corner plate, a Galactic Spiral hero lockup over a legibility scrim, and a live telemetry ledger reporting mission clock, measured render FPS, and drifting R.A./Dec. coordinates; fonts vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Gaming vibe shader
Shader
Shadcn-style integration of the brief's "Gaming vibe Shader" (`neno-shader.tsx`) — a Three.js neon ring field (electric blue → magenta) that warps, breathes and rotates — dropped into `@/components/ui` and framed as the "NENO RIG" arcade-rig boot diagnostic, with an Orbitron cabinet marquee lockup, an overclock control deck of four faders (clock/rings/warp/sync) plus RGB profiles wired straight into the shader uniforms, pointer parallax with a targeting reticle, and a live telemetry HUD; fonts vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Grain gradient corners lab
Shader
"GRAINFIELD" — the prompt's verbatim `GradientBackground` (a `@paper-design/shaders-react` `GrainGradient` painting the **corners** shape: two rounded rectangles in warm orange→amber→pink grain on black) dropped into `components/ui`, then wrapped in a parametric `GrainGradientStage` twin so an instrument console can drive the whole uniform surface live — a shape selector across all seven `u_shape` modes (wave·dots·truchet·corners·ripple·blob·sphere), five named palettes, a uniforms deck of faders (softness·intensity·grain·scale·rotation·speed), a Freeze control, a four-tab copyable integration story (component/usage/parametric/setup) and a telemetry strip reading real FPS/clock/frames off a rAF loop; the preserved "Backgrounds are awesome :)" hero floats over it. Fonts vendored locally, CLI-verified headless with a WebGL render check.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Grainy gradient ripple card
Card
Shadcn integration of the brief's verbatim `gradient-shader-card` — a grainy 7-stop gradient (domain-warped value noise + 3D simplex grain + overlay film grain) rendered on a single React-Three-Fiber quad that ripples where you tap it — dropped into `@/components/ui` and framed as the "Chroma Foundry" pigment-lab console: a rail with the exact 7 hex stops the shader mixes, five faders promoting the baked `noise*`/`waveNoise*` constants to live uniforms, named patches (Foundry/Silk/Marble/Static/Tide), click-to-ripple with tactile DOM markers, and a telemetry strip reading the shader's own clock + live ripple count off the GPU loop; fonts vendored locally, headless WebGL + interaction verification (9/9).
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Hex shield shader
Shader
Shadcn-style integration of the brief's verbatim `shield-shader.tsx` — a 100-step `three` + `@react-three/fiber` fragment shader that folds a mirrored hex lattice onto a sphere distortion and `tanh`-tonemaps a cyan→violet arc field — dropped into `@/components/ui` and framed as the "AEGIS" deflector-array console: a typed sibling promotes every baked GLSL constant (dome bias, curvature, hex scale, drift, edge/arc gain, falloff, tint) to a live uniform driven by a calibration deck, five named deflector profiles snap the field to regimes, a cursor-tracked impact reticle lights the dome, and a circular shield-integrity gauge plus a telemetry strip read render rate / impact charge / shield clock straight off the GPU loop with a freeze control; fonts vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Hive noise shader
Shader
"HIVE" — a faithful shadcn integration of the prompt's verbatim `hive.tsx` component, a single full-screen **WebGL2** fragment shader that raymarches a 20-step noise field and tints it with a flowing amber → magenta cosine spectrum; dropped **unedited** into `@/components/ui` (zero props, zero deps, zero assets) and mounted as a fixed full-viewport backdrop under a frosted shader lab: a hero, a spec HUD reading the shader's real shape (its `u_res`/`u_time` uniforms, raymarch steps, DPR clamp) instead of faked telemetry, an integration ticker, and a below-the-fold integration story (default paths, why `components/ui`, from-scratch setup, copyable source, a render-pipeline walkthrough, and a props/state/assets Q&A); CLI-verified with a headless screenshot light-check.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Liquid crystal shader
Shader
Shadcn-style integration of the verbatim raw-WebGL `liquid-crystal` component (simplex-noise interference bands on a single mouse-warped full-screen quad) dropped into `@/components/ui`, framed as a polarized-light optics bench — the prompt's top-left ControlsPanel drives the hue/speed/noise/warp/zoom/brightness uniforms, a crossed-polarizer reticle tracks the mouse-warp centre, an instrument rail reads live FPS/render clock/birefringence off the shader's own per-frame state, and an integration docket documents the drop-in; fonts vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Living nebula shaderSubscription
Living nebula shader
Shader
Shadcn-style integration of the brief's `LivingNebulaShader` — a two-layer fbm gas cloud (magenta plasma + ion-blue) that lenses around the cursor, rendered full-viewport with Three.js and framed as a deep-sky observatory sky-feed console: corner brackets, a scope scanline, a cursor lens reticle, and a live telemetry rail reading the shader's own per-frame state (feed clock, render FPS, and warp coordinates computed with the exact GLSL normalization); fonts vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Mesh gradient shader hero
Hero Section
Shadcn-style integration of the prompt's `HeroSection` — a hero whose background is a flowing `@paper-design/shaders-react` MeshGradient under a frosted veil — dropped verbatim into `@/components/ui` and framed as a warm "palette studio": the live hero sits in a registration-bracketed plate while a control deck drives the shader's real props (color stops, distortion, swirl, speed, offsetX) in real time, with light/dark veil toggle, FPS·frame·uptime telemetry, and a tabbed install / props-API / live-usage / why-`components/ui` dock; Onest vendored locally as the Satoshi substitute.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Morphing light shader
Shader
Faithful shadcn integration of the brief's verbatim `MorphingLight` Three.js shader (radially symmetric pink↔cyan morphing interference fringes on one full-screen quad) dropped into `@/components/ui` and reframed as **FRINGE**, a tabletop interferometer — the shader's baked constants (`2.5`/`4.0`/`8.0` + an HSV hue rotation) are promoted to four live "beam" faders, five named emission sources snap the field to stored uniforms, a concentric fringe reticle mirrors the shader's own radial symmetry, a cursor caliper reads fringe order at the optical axis, and a detector strip reads clock/FPS/axis intensity straight off the GPU via `gl.readPixels`; zero-prop `<MorphingLight />` stays byte-for-byte original, fonts vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Novatrix gradient mesh
Shader
Shadcn/Tailwind v4/TypeScript integration of the prompt's `gradient-mesh.tsx` (the Novatrix `ogl` shader) dropped verbatim into `@/components/ui` and framed as the "NOVATRIX Gradient Mesh Lab" — a water-distorted fractal gradient field under the prompt's `mix-blend-overlay` "Gradient Mesh" headline, with a uniform control deck that promotes every baked-in constant (speed/swirl/scale/rotation/wave amp·freq·speed/grain/offsets/distortion) to a live fader, eight curated 3-stop palettes, an independent FPS·frame·clock telemetry HUD with pause-freeze, and a tabbed install / props-API / usage / why-`components/ui` dock; fonts vendored locally, fully procedural (no image assets).
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Paper shaders control deck
Shader
Instrument-console "Control Deck" for driving live WebGL shaders — four selectable channels (paper-design Mesh Gradient / Dot Orbit / Combined plus the prompt's custom react-three-fiber GLSL Shader Plane + energy rings), a brushed-graphite scope housing with corner brackets/scanlines/vignette, live FPS·frame·uptime telemetry, and speed/intensity faders wired straight into the shader uniforms.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Paper shaders hero lab
Hero Section
Shadcn integration of the 21st.dev "Beautiful Shader Experiences" hero (two stacked `@paper-design/shaders-react` `MeshGradient` layers + a rainbow `PulsingBorder` ring with orbiting marquee), copied verbatim into `components/ui` and framed as a dark instrument console — a Showcase/Lab view toggle, a control deck promoting the baked-in shader constants to live `config`/`pulse` uniforms (colour stops, base/wire speed, distortion, swirl, wire opacity, wireframe, pulse speed/glow), a telemetry HUD whose colour chip is sampled straight off the live shader canvas, and an install / props / why-`components/ui` / responsive dock; module-augmented types keep the drop-in byte-for-byte, fonts vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Phosphor 30 shader hero
Hero Section
Shadcn/Vite/TypeScript integration of the brief's raw-WebGL2 `phosphor-30` shader (an 80-step raymarch folding a rotating SDF into ribbons of light via `tanh(o / 5e3)` on one full-screen triangle), framed as a CRT "PHOSPHOR // 30" instrument hero — bezel + corner brackets, a drifting scan line, a phosphor-glow `FIELD OF / LIGHT` headline, live FPS·session telemetry and lucide-react chrome; the prompt's `phosphor-30.tsx` + `demo.tsx` dropped in verbatim alongside a composable type-checked twin, fonts vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Radial shader
Shader
"Radial Bloom" — verbatim shadcn `components/ui` integration of the brief's single-file WebGL2 fragment shader (seven polar-gated rings blooming from one full-screen triangle, each rotating at its own `t·sin(i²)` rate under a phase-shifted cosine palette and a `tanh` tone-map), dropped in unedited and framed as an observatory instrument: the fullscreen component renders as a fixed background under a glass hero lockup, a right-rail telemetry HUD mirrors the shader's own `iTime`/`iFrame`/FPS and per-ring phase, and a scrollable deck documents the shadcn/Tailwind/TypeScript setup, the `components.json` aliases, why `components/ui` matters, the props/uniforms API, and a GLSL anatomy walkthrough; zero image/shader-library dependencies, fonts vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Shader flow field rings
Shader
Shadcn/Tailwind/TypeScript integration of the prompt's `ShaderAnimation` (a Three.js fragment shader drawing additive R/G/B interference rings on one full-screen quad), framed as a signal/oscilloscope lab — a live shader hero with transport + FPS/time/uptime telemetry, a signature "channel decomposition" reading each `color[j]` loop as its own live sparkline, an install/`components/ui` story, copyable source tabs, and a props/uniforms API; fonts vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Shader plasma grid background
Shader
"PLASMASIGNAL" showcase for a drop-in WebGL plasma-grid background (shadcn `components/ui`) — the brief's fragment shader ported to TS, wrapped in a "Signal Lab" page with an oscilloscope HUD reading live `iTime`/FPS/`iResolution`, and a control deck of faders that promote the shader's baked-in constants to live uniforms to re-tint/re-shape the whole field in real time.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Shader spectral clock
Shader
"SPECTRA CLOCK" integration of the brief's verbatim `shader-clock.tsx` — a raw-WebGL eight-fold cosine/sine domain warp coloured by a wavelength→RGB spectrum, with a live clock, editable location and °C/°F toggle floating over it — dropped into `@/components/ui` and framed as a spectral-field timepiece lab: a frosted clock card over the live field, a telemetry HUD reading the shader's own `iTime`/FPS/centre-pixel colour off the GPU, a control deck promoting the four baked GLSL constants (`for(i<8)`/`p*=2.0`/`p.y*50.0`/`iTime`) to live uniforms, a six-city world-preset bank with locally-generated skyline stills, a Freeze control and a CSS-aurora WebGL fallback; the verbatim `demo.tsx` is embedded untouched and fonts are vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in