Hive noise shader
"HIVE" — a faithful shadcn integration of the prompt's verbatim `hive.tsx` component, a single full-screen **WebGL2** fragment shader that raymarches a 20-step noise field and tints it with a flowing amber → magenta cosine spectrum; dropped **unedited** into `@/components/ui` (zero props, zero deps, zero assets) and mounted as a fixed full-viewport backdrop under a frosted shader lab: a hero, a spec HUD reading the shader's real shape (its `u_res`/`u_time` uniforms, raymarch steps, DPR clamp) instead of faked telemetry, an integration ticker, and a below-the-fold integration story (default paths, why `components/ui`, from-scratch setup, copyable source, a render-pipeline walkthrough, and a props/state/assets Q&A); CLI-verified with a headless screenshot light-check.
From prompt to live site
- 01
Copy the prompt
Grab the full prompt — the layout, motion and stack notes your AI needs, with the licence notice.
- 02
Paste into your AI
Drop it into Claude, Cursor or v0 — or straight into your own project.
- 03
Launch it live
Adapt the copy, wire your data, and ship — with the notice kept alongside.
Source and licence
Source: pulkitxm/claude-directory@f3d7e12f34bf
Author: 2026 Pulkit
Entry: shaders/hive-noise-shader/index.html
MIT License Copyright (c) 2026 Pulkit Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Files (26, plus 2 media)
- .gitignore (74 bytes)
- README.md (5,598 bytes)
- components.json (418 bytes)
- index.html (698 bytes)
- package.json (697 bytes)
- prompt.md (5,145 bytes)
- public/favicon.svg (657 bytes)
- scripts/verify.mjs (8,628 bytes)
- src/App.tsx (2,202 bytes)
- src/components/lab/HeroPanel.tsx (3,494 bytes)
- src/components/lab/IntegrationTicker.tsx (969 bytes)
- src/components/lab/SpecHud.tsx (2,046 bytes)
- src/components/lab/TopBar.tsx (2,441 bytes)
- src/components/lab/code.tsx (2,074 bytes)
- src/components/lab/sections.tsx (16,217 bytes)
- src/components/lab/sources.ts (2,063 bytes)
- src/components/ui/demo.tsx (199 bytes)
- src/components/ui/hive.tsx (3,654 bytes)
- src/index.css (6,022 bytes)
- src/lib/utils.ts (309 bytes)
- src/main.tsx (241 bytes)
- src/vite-env.d.ts (39 bytes)
- tsconfig.app.json (564 bytes)
- tsconfig.json (208 bytes)
- tsconfig.node.json (451 bytes)
- vite.config.ts (378 bytes)
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