Imported library
3427 items in the library.
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Kind
Mood
Industry
Style (brutalist, glassmorphism, particles)
Source repo
Effects folder
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Helix vault h55
Hero Section
"Institutional Crypto Terminal" hero for Helix Vault — emerald blade of light, glass portfolio dashboard mockup with count-up balance, growing bar chart, live ticker and scan-line, all framework-free.
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Monocrit studio h27
Hero Section
Interactive near-monochrome Swiss-brutalist studio hero with a cursor-following image card, magnetic headline letters, and movement-driven image cycling.
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Particle hero
Hero Section
Night-sky particle-canvas hero with a clickable gold-mode invert toggle, rotating spotlights, and a radial-reveal headline.
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Verdant advisory h10
Hero Section
Quiet-luxury advisory hero — oversized forest-green card, Hedvig serif headline, floating glass stat chip, infinite trust marquee, count-up stats and approach cards on a white canvas.
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Woven light hero
Hero Section
Interactive hero with 50k cursor-reactive Three.js particles woven into a torus-knot tapestry, integrated as a shadcn-style component.
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Axis quotient h30
Landing Page
"Quant Brutalist Editorial" landing page for fictional quant-strategy firm Axis Quotient — ink-on-ivory with electric cobalt, animated point-grid hero canvas, colossal QUOTIENT wordmark, ticker marquee, capabilities accordion, count-up metrics, and toggleable engagement pricing.
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Cerulean precision collective h67
Landing Page
"Clinical Serenity" precision-medicine landing for "Cerulean Collective" — cool medical-blue (#0F4490) + soft-teal (#4AA9C5) on near-white with vendored Instrument Sans + Inter Tight, an ellipse-clipped full-bleed hero with floating glass trust chips, a three-column methodology grid with slide-in columns and a rotated-plate portrait, a 12-col specialties bento with hover image-zoom, a float-looping metrics band, and a black-bordered marquee-headed "Request Invitation" intake form over animated pulsing grid lines; per-character heading reveals, IntersectionObserver scroll reveals, prefers-reduced-motion aware, fully offline.
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Concrete bazaar h87
Landing Page
"Brutalist Retail Editorial" e-commerce landing for "Concrete Bazaar", a D2C Indian fashion label — warm concrete-beige canvas, near-black ink and one loud vermilion-orange accent, vendored Poppins, a sticky blur nav with category dropdown/search/icon-badges, a two-column hero with a floating orange offer block, seamless category + stats marquees, an 8-card bestsellers grid with hover-zoom imagery and working add-to-cart (live cart badge), a dark bank/UPI/first-order offers band, a dot-textured orange festive campaign, a 4-up trust row, a live 6-digit pincode delivery checker, a WhatsApp support CTA + floating FAB, review cards, and a newsletter footer with payment pills; IntersectionObserver scroll reveals, slide-up mobile menu, prefers-reduced-motion aware, fully offline.
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Harbour hearth h64
Landing Page
"Warm Sanctuary" compassionate senior-living landing page for fictional boutique care community "Harbour & Hearth" — sun-warmed oat-cream canvas with a single burnt-terracotta accent and cocoa-ink dark sections, Inter Tight, a floating glass pill navbar, a full-viewport scrim hero with a glass feature card, an overlapping about card with fanned polaroid thumbnails, alternating care/service rows, a count-up stats band, an infinite values marquee, a snap testimonial slider, a team grid, and a right-sliding mobile overlay.
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Lumen vector h92
Landing Page
"Electric Brutalism" creative-agency landing for "Lumen Vector" — a midnight-indigo hero that explodes into candy-pastel panels, Anton poster type + Geist, floating glossy tag-pills with soft glows, a giant multi-color headline with a glass-ringed CTA, seamless logo marquee, six pastel service cards, a fan-out methodology card deck on scroll, scroll-linked testimonial parallax, two-tier pricing on a blue panel, and a FAQ accordion.
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Meridian grid systems h81
Landing Page
"Warm Brutalist Grid" intelligent-automation consultancy landing for "Meridian®" — paper-cream canvas organised by hairline rules and flat color blocks (electric green + cobalt blue + ink), Space Grotesk + Inter, a split photo/headline hero with a frosted live-status panel, a ghosted logo marquee, a hairline about grid, count-up stats, a springy staggered 01–04 process row with blend-tinted photos, a working monthly/annual pricing toggle, and a hard-shadow contact form.
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Obsidian meridian h85
Landing Page
"Cinematic Brutalist Noir" monolithic luxury real-estate & architecture landing for "Obsidian Meridian" — a true-black canvas with one whisper of warm brass, condensed Oswald display, a per-letter wordmark reveal, a glass pill nav, an asymmetric manifesto, a full-bleed ken-burns cinematic hero, a vertically-staggered selected-works grid with brass-inverting year badges, a numbered Protocol band with an offset-framed portrait, a hairline stats strip that counts up on view, a minimal underline inquiry form, and IntersectionObserver scroll reveals.
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Orbital frequency summit h22
Landing Page
"Deep Signal" landing page for a fictional deep-space signals & aerospace-software summit "Orbital Frequency" — observatory-dark void with amber-gold/signal-green accents, Oswald condensed display type, canvas starfield, rotating orbital rings + radar-sweep hero, telemetry strip, mission timeline, floating-beacon pricing passes, and a scroll-tracking signal bar.
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Riso rebel fest h20
Landing Page
Floating-pill neo-brutalist landing page for fictional design conference "Riso Rebel Fest" — warm off-white canvas, oversized riso-color bento cards with animated motifs, chunky Shrikhand display serif, grayscale-to-color speaker grid, tiered tickets, and scroll-reveal.
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Verdant pledge bento h49
Landing Page
"Soft Editorial Bento" conservation-collective landing page (Verdant Pledge) on a white canvas of 40px rounded bento cards with a single electric-lime accent and Inter Tight, featuring a 5/7 lime+photo hero with floating glass map markers, an editorial missions table with rotated hover previews, image problem cards, a dark impact band with count-up stats, and scroll-reveal motion.
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Verdant spine clinic h66
Landing Page
"Clinical Calm" precision-chiropractic & movement-science clinic landing page (Verdant Spine) on a warm grey-green paper canvas with a single sage + deep-forest palette, Schibsted Grotesk + Inter, a split editorial hero with a frosted-glass appointment card floating over the clinic image, gradient stat cards, a deep-forest services panel with an infinite giant-type marquee and zoom-on-hover service cards, a sticky numbered "how it works" track, a glass-quote testimonial carousel, a 3-up journal grid, and scroll-reveal motion.
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Voltframe dev h29
Landing Page
"Bracketed Voltage" developer-portfolio landing on a near-black stage with one electric-yellow accent, a hairline framed hero box with glowing corner nodes, hover-yellow title words, floating particles, pulsing orbs, scroll-revealed skills/work/testimonials, and a mobile slide-in menu.
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Aurum neural ai landing
Landing Page
"Aurum" neural-network luxury AI landing page built same-to-same from a reference — a gold-on-black (#0a0a0a base, #a78b71/#c9b8a0/#e8d5b7 gold spectrum) glassmorphic single page on Playfair Display Italic + Inter, with a 32px radial dot grid, a breathing live-status pill, a 16:9 hero "Aurum Core" node ringed by four grayscale-to-color satellite media cards wired in by animated pulsing-branch + dashed-flow SVG bezier curves that redraw on pointer parallax, a 4-up glass features grid, a 3-tier pricing block with a highlighted Pro card and monthly/annual switch, a 2-up grayscale-to-color studio section, and a 5-column footer with a Join Digest field — all reveal-up on IntersectionObserver; fonts vendored and gold/black procedural SVG imagery generated locally, fully offline.
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Cyber serif template
Landing Page
"Cyber Serif" classical-tech template built same-to-same from a superdesign reference (live host blocked by egress, so grounded in the detailed prose spec) — a deep-black #050505 / emerald #10b981 / #EBEBEB system pairing vendored Newsreader serif display (300-weight, -0.04em tracking, leading 0.9, one italic emerald word), Inter body, and Space Grotesk 10px/0.2em uppercase technical labels, with glassmorphism (rgba white 2% + 12px blur), a fixed nav that blurs on scroll with a 360deg-rotating command-icon logo mark and 1px emerald expanding-underline links plus a pulse-glow CTA pill, a 100vh split hero with an emerald pulse-dot label and a parallax floating glass mockup (animated bar chart, latency/uptime metric cards), a 3-column spotlight-card feature grid where each card has a moving shimmer border (::after 3-color emerald gradient at 200% animating 4s) and a cursor-tracking radial spotlight (::before 600px circle following --mx/--my), an IntersectionObserver count-up benchmark table with pulsing check icons and alternating muted/emerald columns, an animated horizontal gradient-text CTA, and morphing blurred emerald background glows (8s border-radius morph) — all staggered reveal-up on cubic-bezier(0.16,1,0.3,1); fonts vendored locally, fully offline.
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Emerald glass system
Landing Page
"Obsidian" glassmorphism design-system showcase — a monochrome black/zinc page with vibrant emerald (#34D399) highlights, vendored Inter, a floating blur(20px) glass pill nav, a 92vh dark hero with a 22vw CREATE backdrop word and a vertical stack of glass stat cards, a light feature grid with a dark System Analysis card animating progress bars, a #18181B workflow block with numbered glass steps and a 3D-rotated code mockup with a bouncing Deployed tag, a 3-tier bento pricing grid, and a black editorial footer; grain overlays on every dark surface, reveal-on-scroll motion, fully offline.
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Midnight editorial template
Landing Page
"Midnight" dark brutalist-editorial fashion-studio template — high-contrast white-on-#050505 with a #0a0a0a footer, vendored Bricolage Grotesque (Clash Display stand-in) + Inter, orange/blue blur(120px) mix-blend-screen light leaks, a `mix-blend-mode:difference` fixed nav with a hover-fill contact pill, a 15vw FORM/MATTER hero overlapping a 4:5 grayscale portrait, a 4-up bordered stats grid with staggered reveals, two 12-column sticky-numeral narrative blocks with translate-on-hover Explore arrows, a 21:9 rAF parallax gallery, a two-up 4:3 hover gallery with fading black overlays and rise-up captions, and a footer with a giant clipped ghost wordmark + massive email CTA — all reveal-up on IntersectionObserver with a (0.22,1,0.36,1) easing; fonts and grayscale editorial imagery vendored locally, fully offline.
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Synapse design system
Landing Page
"Synapse" futuristic vantablack (#030303) design-system landing built same-to-same from a spec — violet (#8B5CF6) + cyan (#06B6D4) neon accents, vendored Instrument Serif + Inter, three floating blurred ambient orbs, a 672px glass nav pill, a massive centered serif hero with a shimmering gradient last word and staggered load entrances, a Shiny Border Button with a 4s spinning conic-gradient border, a 40s infinite metrics ticker, a 6-card reveal-on-scroll feature grid with violet/cyan hover glows, a syntax-highlighted synapse.config.ts IDE block with a copy button, and an emerald "All Systems Operational" pulsing-dot footer; cubic-bezier(0.23,1,0.32,1) motion throughout, fully offline.
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Cobalt bento folio h43
Landing Page
"Daylight Workbench" light-glass bento developer portfolio — cool pale-gray canvas with a colossal royal-cobalt PORTFOLIO hero tile, frosted-glass panels, pointer-parallax + specular hero, typewriter rotator, animated skill ring, count-up stats, and a validated contact form.
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Meridian drafthouse h54
Landing Page
"Drafting-Table Brutalism" architect & spatial-designer portfolio — warm ecru paper, blueprint grid, hairline frames, highlighter-yellow accent, masked type-rise hero with an outlined italic word, sliding image reveals, count-up stats, and a numbered approach table.
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Nocturne bento h28
Landing Page
"Midnight Atelier" dark designer portfolio — animated perspective-grid floor, acid-lime accent, Fraunces serif + Inter Tight, bento-grid glass hero, pointer parallax, scroll reveals, and a validated contact form.
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Voltline resume h53
Landing Page
"Voltline" neo-brutalist engineer résumé portfolio — warm cream paper with an orange dot-grid, dual-offset ink/orange borders, hard offset shadows, skewed experience & education bands, count-up hero stats, parallax wedge, and a printable PDF mode.
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Animated dots rain
Background
Shadcn/ui integration of the verbatim `AnimatedDots` component — a raw-`<canvas>` dot rain where columns of dots fall and each dot bleeds a single R/G/B channel from black to full as it accelerates down, then recycles with a new colour and speed — dropped into `@/components/ui` and framed as a component lab: a full-bleed live hero (the verbatim demo) with a render-FPS/uptime telemetry strip, a control deck of faders wired to every real prop (dotsNum/dotRadius/dotSpacing/speedRange/opacity + blend-mode and background-colour controls) with named presets and a live-usage snippet, a shadcn-CLI integration story explaining the default paths and why `/components/ui` matters, and a props API with the prompt's data/state/assets/responsive/placement Q&A; zero runtime deps, zero component assets, fonts vendored locally, fully offline.
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Lumen aurora vcard h62
Card
"Lumen Aurora" personal digital visiting card for a fictional creative technologist — one frosted-glass card floating over a slow living aurora of drifting violet/teal/rose blobs with film-grain and vignette, stacking a meta bar with a live local clock, an avatar-ring hero with a pulsing emerald "available" status, a short first-person bio with mono tag chips, a three-up email/call/WhatsApp action grid, a five-up social row, and an amber "Save contact" button that generates a vCard 3.0 `.vcf` blob client-side plus a "Copy link" toast; cinematic near-black palette, Fraunces display serif over Geist + Geist Mono, pointer parallax with specular sheen, staggered reveal, real mailto/tel/wa.me links, all fonts and portrait vendored locally, fully offline.
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Abstract glassy shader
Shader
GLASSWORKS — a drop-in WebGL2 metaball field (two SDF circles fused with a smooth union, an exponential glow and a cosine spectrum) integrated into shadcn `components/ui` and framed as a glass component lab: a live telemetry HUD reading the shader's own blob centres/FPS/clock, a control deck of faders that promote the baked-in constants to live uniforms, copyable source tabs, and a props/uniforms API; fully procedural with a CSS metaball fallback.
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Animated shader background
Shader
"AnoAI" product hero set over a full-viewport three.js aurora fragment shader, integrated as a shadcn `components/ui` piece, with a graceful CSS-aurora fallback when WebGL is unavailable, vendored Geist font + generated avatar art, and a headless screenshot-based shader verification.
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Aura core shader
Shader
Shadcn-style integration of the brief's verbatim `AuraCore` WebGL2 energy-core shader (inlined-OGL renderer, HSV core with ten rotating rays, fbm-distorted surface, cursor-reactive particle field) dropped into `@/components/ui`, framed as a plasma-containment console — the component's four sliders become reactor field controls, four named profiles snap the shader to regimes, and a telemetry deck reads containment integrity / excitation straight off the GPU clock with a freeze control; fonts vendored locally.
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Celestial bloom shader
Shader
Procedural GLSL "Celestial Bloom" fragment shader — a five-petalled nebula with a glowing star core and twinkling field, rendered full-viewport with Three.js and framed as an observatory specimen plate with reticle corners, a Fraunces hero lockup, and a live telemetry HUD (mission clock, render FPS, petals) driven by the shader's own per-frame state; fonts vendored locally.
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Celestial sphere shader
Shader
Shadcn-style integration of the verbatim Three.js "Celestial Sphere" shader (a cursor-warped fractal-noise nebula over a twinkling star field on one full-screen quad) dropped into `@/components/ui`, framed as the `VANTA-IX` deep-field navigation console — a cursor-tracking gimbal reticle and a warp vector visualise the exact `u_mouse` shift the shader applies, live telemetry reads feed time / FPS / warp x·y / hue, and four faders promote the brief's props (hue, speed, zoom, particleSize) to live GPU uniforms; fonts vendored locally.
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Cosmic plasma web
Shader
Shadcn integration of the brief's verbatim OGL `PlasmaWeb` shader (a layered plasma lattice of pulsing nodes, curl-flowed connective streams and excited particles that bends toward the cursor) dropped into `@/components/ui` and framed as a cursor-driven "field resonance console" — a 60fps cursor-tracking reticle stands in for the pointer (so the interaction reads in the silent recording), faders re-drive the shader's hue/density/glow/attraction/energy props live, named presets snap the lattice between regimes, and a telemetry panel reads render FPS / cursor x·y / an engagement signal off the loop; fonts vendored locally.
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Dotted surface waves
Background
Shadcn/Tailwind v4/TS integration of the verbatim `DottedSurface` component — a full-viewport three.js `Points` lattice (40 × 60 = 2,400 dots) displaced by two crossing sine waves — framed as a quiet "field generator" with a centred Geist Mono lockup + radial glow and a live `next-themes` toggle that flips the dot palette (light dots on dark ↔ dark dots on light) in real time; fonts vendored locally.
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Hive noise shader
Shader
"HIVE" — a faithful shadcn integration of the prompt's verbatim `hive.tsx` component, a single full-screen **WebGL2** fragment shader that raymarches a 20-step noise field and tints it with a flowing amber → magenta cosine spectrum; dropped **unedited** into `@/components/ui` (zero props, zero deps, zero assets) and mounted as a fixed full-viewport backdrop under a frosted shader lab: a hero, a spec HUD reading the shader's real shape (its `u_res`/`u_time` uniforms, raymarch steps, DPR clamp) instead of faked telemetry, an integration ticker, and a below-the-fold integration story (default paths, why `components/ui`, from-scratch setup, copyable source, a render-pipeline walkthrough, and a props/state/assets Q&A); CLI-verified with a headless screenshot light-check.
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Mesh gradient shader hero
Hero Section
Shadcn-style integration of the prompt's `HeroSection` — a hero whose background is a flowing `@paper-design/shaders-react` MeshGradient under a frosted veil — dropped verbatim into `@/components/ui` and framed as a warm "palette studio": the live hero sits in a registration-bracketed plate while a control deck drives the shader's real props (color stops, distortion, swirl, speed, offsetX) in real time, with light/dark veil toggle, FPS·frame·uptime telemetry, and a tabbed install / props-API / live-usage / why-`components/ui` dock; Onest vendored locally as the Satoshi substitute.
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Novatrix gradient mesh
Shader
Shadcn/Tailwind v4/TypeScript integration of the prompt's `gradient-mesh.tsx` (the Novatrix `ogl` shader) dropped verbatim into `@/components/ui` and framed as the "NOVATRIX Gradient Mesh Lab" — a water-distorted fractal gradient field under the prompt's `mix-blend-overlay` "Gradient Mesh" headline, with a uniform control deck that promotes every baked-in constant (speed/swirl/scale/rotation/wave amp·freq·speed/grain/offsets/distortion) to a live fader, eight curated 3-stop palettes, an independent FPS·frame·clock telemetry HUD with pause-freeze, and a tabbed install / props-API / usage / why-`components/ui` dock; fonts vendored locally, fully procedural (no image assets).
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Shader spectral clock
Shader
"SPECTRA CLOCK" integration of the brief's verbatim `shader-clock.tsx` — a raw-WebGL eight-fold cosine/sine domain warp coloured by a wavelength→RGB spectrum, with a live clock, editable location and °C/°F toggle floating over it — dropped into `@/components/ui` and framed as a spectral-field timepiece lab: a frosted clock card over the live field, a telemetry HUD reading the shader's own `iTime`/FPS/centre-pixel colour off the GPU, a control deck promoting the four baked GLSL constants (`for(i<8)`/`p*=2.0`/`p.y*50.0`/`iTime`) to live uniforms, a six-city world-preset bank with locally-generated skyline stills, a Freeze control and a CSS-aurora WebGL fallback; the verbatim `demo.tsx` is embedded untouched and fonts are vendored locally.
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Vhs noise distortion hero
Hero Section
Shadcn/Tailwind/TypeScript integration of the prompt's verbatim `vhs-hero-section.tsx` — a corrupted VHS hero on React Three Fiber: a custom six-octave fbm domain-warp GLSL shader (edge-growing chromatic aberration, a sweeping tracking-error band, glitch sparks, scanlines, film grain, vignette) over 800 cursor-repelling red/white/cyan noise particles, a GSAP `GlitchText` headline (character scramble + RGB text-shadow pulse), and an aggressive GSAP entrance + looping hue-jitter timeline; dressed as a tape deck with a running `HH:MM:SS:FF` timecode and CRT chrome; fonts vendored locally.
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Warp checks background lab
Shader
Shadcn integration of the prompt's `@paper-design/shaders-react` `<Warp shape="checks" />` dropped into `components/ui` (its malformed JSX fixed) and built into a polished, full-viewport animated checks-warp background — one `<Warp>` in a `fixed inset-0 -z-10` layer behind glassy product UI, a live console of faders for every uniform (proportion, softness, distortion, swirl, swirlIterations, shapeScale, scale, rotation, speed), a shape selector and four mood presets, a live-vs-prompt props ledger, an in-page shadcn/Tailwind/TS setup write-up, and an rAF FPS/frame/uptime telemetry strip; boots on the prompt's exact four-colour config, fonts vendored locally.
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Webgl flowing gradient shader
Shader
Shadcn/Tailwind v4/TS integration of a raw-WebGL flowing-gradient fragment shader, framed as the "PRISMA Shader Lab" — a cursor-reactive fractal field with viewfinder chrome, a layers/glow/speed control rail, and a live FPS/time/resolution telemetry HUD.
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Aperture minimalist dark
Design System
Full "Minimalist Dark" design-system landing page for fictional dev tool "Aperture" — layered-slate palette with a warm amber accent, vendored Space Grotesk / Inter / JetBrains Mono, drifting ambient glow orbs + noise/grid ambience, a self-driving glass ⌘K command palette that types and streams a deploy log, glass-effect bento features, count-up stats, a numbered workflow + tinted config code panel, a glowing featured pricing tier, accent-line testimonials, an accessible max-height FAQ accordion, and an amber-ring email CTA.
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Neo brutalism loud system
Design System
"LOUDHOUSE" Neo-brutalism design-system showcase — centralized `@theme` tokens (cream/black + red/yellow/violet highlighters), hard offset shadows (zero blur) as `shadow-neo*` utilities, hollow text-stroke display type, sticker rotations, a chaos-zone hero, live token gallery, count-up stats, an interactive component playground, scaled pricing, two marquees, a keyboard FAQ, mechanical click-down buttons / lift cards / yellow-flood inputs, and a full `prefers-reduced-motion` fallback.
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Maison Aurelia luxury hotel hero
Hero Section
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