Imported library
3427 items in the library.
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Kind
Mood
Industry
Style (dithered, parallax)
Source repo
Effects folder
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Altitude index h38
Hero Section
Editorial expedition-outfitter bento hero ("Warm Cartography") on warm paper with an ember accent, parallax photo tiles, fullscreen menu, and a scrolling coordinate ticker.
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Prisma noir h52
Hero Section
"Spectral darkroom" creative-director hero with drifting screen-blended color blobs, a clipped rotating-word headline, cursor parallax, and a fullscreen discover menu with hover image tickers.
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Amberhaus pet atelier h31
Landing Page
"Amberhaus" warm-amber luxury pet-boutique landing — crisp white paper with a single amber-gold accent and butter-cream tints, Bricolage Grotesque display + Playfair italic flourishes, a crossfading triptych hero with parallax center panel, services+boutique bento, a horizontal-scroll founder story, vertical marquee testimonials, a jumping-type footer canvas, paw cursor, and a slide-up booking overlay.
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Lumen vector h92
Landing Page
"Electric Brutalism" creative-agency landing for "Lumen Vector" — a midnight-indigo hero that explodes into candy-pastel panels, Anton poster type + Geist, floating glossy tag-pills with soft glows, a giant multi-color headline with a glass-ringed CTA, seamless logo marquee, six pastel service cards, a fan-out methodology card deck on scroll, scroll-linked testimonial parallax, two-tier pricing on a blue panel, and a FAQ accordion.
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Obsidian lacquer h57
Landing Page
"Obsidian Lacquer" cinematic automotive detailing-studio landing — pure-black canvas with a scalpel of vermilion red, Bricolage Grotesque display + Playfair italic accents + Inter Tight, a full-viewport ken-burns/pointer-parallax hero with stats strip, an asymmetric 12-col services grid, hover-reveal 01–03 process cards, testimonials, a snap-scroll before/after gallery with arrow nav, a monthly/yearly pricing toggle, and IntersectionObserver scroll reveals.
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Paper circuit agentic saas h16
Landing Page
"Paper Circuit" — a bright, blueprint-precise light-mode SaaS landing for autonomous-outbound product "Drift": cool off-white dot-grid canvas, Bricolage Grotesque display + Inter Tight + JetBrains Mono, indigo/magenta color-as-wiring, an auto-looping hero icon belt, a floating product mockup (sidebar, metrics, interactive node canvas with animated dashed wires + live email-draft panel) that does mouse-driven 3D parallax, bento features (enrichment flow, hover bar chart, dark agent library, hover-revealed code terminal), portrait testimonial cards, an enterprise governance/YAML block, an indigo CTA strip with a live flipping counter, and a footer with a cursor-spotlight wordmark; all fonts and images vendored, fully offline.
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Terra craft editorial h58
Landing Page
"Quiet Craft Editorial" landing page for the artisan furniture house Terra Studio — a warm cream paper canvas with IBM Plex Serif display type, a two-column hero whose charcoal panel holds three overlapping mat-board image cards with mouse-parallax + hover-lift, an infinite materials marquee, a framed product collection grid, an atelier philosophy split, a count-up stats band, and a swap-to-success newsletter CTA; self-hosted fonts, scroll-reveal, mobile menu.
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Wayfare expedition journal h86
Landing Page
"Expedition Journal" boutique-travel landing page (Wayfare) — a warm aged-paper canvas with espresso ink and clay/moss/ochre field-notebook accents, Fraunces serif + Inter Tight, a dark photographic hero with parallax, a polaroid coordinate tag, a "Now Boarding" stamp and a floating trip-finder card, a partner marquee, a manifesto split with count-up stats, a chip-filterable expedition card grid, a numbered how-it-works, a horizontally-scrolling guides rail, a rotating dark testimonial, and a photo-backed final CTA with a ghosted wordmark footer.
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Cyber serif template
Landing Page
"Cyber Serif" classical-tech template built same-to-same from a superdesign reference (live host blocked by egress, so grounded in the detailed prose spec) — a deep-black #050505 / emerald #10b981 / #EBEBEB system pairing vendored Newsreader serif display (300-weight, -0.04em tracking, leading 0.9, one italic emerald word), Inter body, and Space Grotesk 10px/0.2em uppercase technical labels, with glassmorphism (rgba white 2% + 12px blur), a fixed nav that blurs on scroll with a 360deg-rotating command-icon logo mark and 1px emerald expanding-underline links plus a pulse-glow CTA pill, a 100vh split hero with an emerald pulse-dot label and a parallax floating glass mockup (animated bar chart, latency/uptime metric cards), a 3-column spotlight-card feature grid where each card has a moving shimmer border (::after 3-color emerald gradient at 200% animating 4s) and a cursor-tracking radial spotlight (::before 600px circle following --mx/--my), an IntersectionObserver count-up benchmark table with pulsing check icons and alternating muted/emerald columns, an animated horizontal gradient-text CTA, and morphing blurred emerald background glows (8s border-radius morph) — all staggered reveal-up on cubic-bezier(0.16,1,0.3,1); fonts vendored locally, fully offline.
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Forest sage organic store
Landing Page
"Verde" earthy editorial organic-grocery storefront template — a high-contrast Forest (#01472e) / Sage (#ccd5ae) / Olive / Cream "Forest and Sage" palette, vendored Anton + Inter, a fixed blur-pill nav with a white cart badge, a 23vw ANTON hero with per-letter rise-reveal and three floating organic SVG produce cards (3rem radius, float + scroll parallax), a forest marquee strip, a 5rem-rounded olive shop section with a 15vw heading, a rotating circular CTA, and a 3-column product grid with image-scale hover + blur-reveal "Quick Add" overlays, an editorial story band, and a 12-column forest footer with an underline-only newsletter input — all reveal-up on IntersectionObserver with a (0.16,1,0.3,1) motion signature and a fixed 4% SVG noise overlay; fully offline.
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Midnight editorial template
Landing Page
"Midnight" dark brutalist-editorial fashion-studio template — high-contrast white-on-#050505 with a #0a0a0a footer, vendored Bricolage Grotesque (Clash Display stand-in) + Inter, orange/blue blur(120px) mix-blend-screen light leaks, a `mix-blend-mode:difference` fixed nav with a hover-fill contact pill, a 15vw FORM/MATTER hero overlapping a 4:5 grayscale portrait, a 4-up bordered stats grid with staggered reveals, two 12-column sticky-numeral narrative blocks with translate-on-hover Explore arrows, a 21:9 rAF parallax gallery, a two-up 4:3 hover gallery with fading black overlays and rise-up captions, and a footer with a giant clipped ghost wordmark + massive email CTA — all reveal-up on IntersectionObserver with a (0.22,1,0.36,1) easing; fonts and grayscale editorial imagery vendored locally, fully offline.
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Sticky content switch
Scroll Effect
Scroll-driven "sticky content switch" editorial template — a warm paper (#f4f1ea) / near-black (#0e0e0c) two-column section on vendored Anton + Inter with a burnt-orange (#c4622d) accent, where the left column is position:sticky and vertically pinned while six 100vh image panels scroll past on the right; an IntersectionObserver with a -50%/-50% rootMargin band fires exactly when each image's midpoint crosses screen center, crossfading + slide-swapping the pinned heading (index, kicker, title, body, meta) to match the active frame, a transform:scaleY accent progress rail with growing ticks, a rAF parallax that scales each image 1.08→1.0 toward center plus grayscale-to-color on active, a per-letter hero rise-reveal, and a ghosted-wordmark outro; six themed procedural SVG images + fonts vendored, fully offline, responsive stacked feed under 900px, respects prefers-reduced-motion.
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Cobalt bento folio h43
Landing Page
"Daylight Workbench" light-glass bento developer portfolio — cool pale-gray canvas with a colossal royal-cobalt PORTFOLIO hero tile, frosted-glass panels, pointer-parallax + specular hero, typewriter rotator, animated skill ring, count-up stats, and a validated contact form.
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Nocturne bento h28
Landing Page
"Midnight Atelier" dark designer portfolio — animated perspective-grid floor, acid-lime accent, Fraunces serif + Inter Tight, bento-grid glass hero, pointer parallax, scroll reveals, and a validated contact form.
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Lumen aurora vcard h62
Card
"Lumen Aurora" personal digital visiting card for a fictional creative technologist — one frosted-glass card floating over a slow living aurora of drifting violet/teal/rose blobs with film-grain and vignette, stacking a meta bar with a live local clock, an avatar-ring hero with a pulsing emerald "available" status, a short first-person bio with mono tag chips, a three-up email/call/WhatsApp action grid, a five-up social row, and an amber "Save contact" button that generates a vCard 3.0 `.vcf` blob client-side plus a "Copy link" toast; cinematic near-black palette, Fraunces display serif over Geist + Geist Mono, pointer parallax with specular sheen, staggered reveal, real mailto/tel/wa.me links, all fonts and portrait vendored locally, fully offline.
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Terminal cli control deck
App Screen
"ACME Control Deck" infrastructure panel built in a phosphor-green Terminal CLI design system — centralized tokens, composable windows/panes, ASCII art logo, typewriter headline, raw-data ASCII progress meters, a live syslog feed, an interactive zsh console, a box-less access form, and a subtle CRT scanline overlay.
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Blueprint ascii grid shader
Shader
"GRIDLINE" shadcn-style integration of the brief's verbatim WebGL2 `asd.tsx` — a deep-navy four-point mesh-gradient blueprint grid with ASCII glyphs stamped on the major intersections, drift, vignette, value-noise grain and Bayer dithering — dropped into `@/components/ui` and framed as a live instrument: a telemetry HUD (iTime/FPS/iResolution/iMouse), a control deck promoting the shader's baked constants to live uniforms, a per-pixel anatomy walkthrough, and a full shadcn/Tailwind/TS integration story; fonts vendored locally.
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Dithering shader lab
Shader
"DITHER LAB" darkroom instrument integrating the drop-in `DitheringShader` (WebGL2 / GLSL ES 3.00, 7 shapes × 4 ordered-Bayer/noise dithering matrices) at `@/components/ui` — a full-bleed live stage with reticle chrome, shape/matrix/ink/pixel-grid/speed controls plus presets driving the shader through live uniforms, and a telemetry HUD reading FPS/clock/buffer/cell-grid straight off the GPU; fonts vendored locally.
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Dithering sphere shader
Shader
"DITHER LAB" showcase for the `designali-in/dithering-shader` component — a WebGL2 fragment shader that resolves seven procedural fields (sphere, ripple, swirl, warp, dots, wave, simplex) to 1-bit through ordered Bayer or stochastic dithering — dropped into `@/components/ui` and framed as a 1-bit print instrument: a full-bleed live hero with an FPS/frame telemetry HUD, a control deck promoting every prop (shape, dither type, pxSize, speed, colours) to a live knob, a signature panel that renders the shader's actual Bayer threshold matrix and live-dithers a tonal ramp, plus a lazy-mounted shape index; fonts vendored locally.
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Dithering swirl shader
Shader
"HALFTONE ENGINE" — a halftone-press take on the prompt's `DitheringShader` (WebGL2, 7 shapes × 4 ordered-Bayer/noise matrices) at `@/components/ui`: a full-bleed swirl press with press controls (shape/matrix/phosphor/pixel-size/speed), a panel rendering the active Bayer threshold matrix cell-by-cell, and an ink-coverage telemetry HUD reading lit-pixel fraction straight off the framebuffer; fonts vendored locally.
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Hero dithering card
Call to Action
"DITHER · PRESS" — the brief's `CTASection` dropped **verbatim** into `components/ui`: a transparent-backed `@paper-design/shaders-react` `Dithering` shader laying Pantone-orange ink under an editorial headline, mounted on a print-house "press bed" with crop marks, a rotating registration loupe, a half-tone dot field, and a telemetry strip that samples ink coverage live off the plate; plus an "ink console" whose faders (speed / shape / type / ink) drive a second live `Dithering` instance, a copyable-source integration story, a `Dithering` props table, and a paper ↔ lights-out theme toggle — fonts vendored locally, CLI-verified with a screenshot-diff render check.
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Hero futuristic webgpu
Hero Section
Faithful shadcn integration of the **Hero Futuristic** component — a depth-mapped portrait dissolved into a scanning **dot-matrix** field, rendered through a **Three.js WebGPU** pipeline written entirely in **TSL**: a colour texture + companion depth map drive a node material that parallax-shifts the image by the cursor, masks it into cellular-noise dots, and sweeps a depth-driven reveal, then a TSL post pass adds **bloom** + a travelling red scan line; headline reveals word-by-word over the top. Async-renderer `gl` callback (WebGPU → WebGL2 fallback) needs @react-three/fiber v9; texture, depth map and fonts vendored locally.
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Paper shader resume hero
Hero Section
Shadcn `components/ui` integration of the prompt's `portfolio-hero-with-paper-shaders` — a split-screen designer résumé (`Jessi.cv`) whose right panel is a live `@paper-design/shaders-react` Dithering canvas with its own internal light/dark toggle — dropped in verbatim and framed as a "darkroom" proof: the as-shipped component sits in a crop-marked plate, an ink console promotes every Dithering prop (shape/bayer-matrix/pxSize/scale/speed/colour pair) to live faders with live prop/fps telemetry, a procedural shader-portrait gallery, and a setup/why-`components/ui`/source/props-API story (the invalid `shape="cat"` is corrected to `sphere`); fonts vendored locally.
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Simplex dithering shader
Shader
Shadcn/Tailwind v4/TS integration of the verbatim `DitheringShader` — a WebGL2 ordered-dithering field (simplex/warp/dots/wave/ripple/swirl/sphere crushed through Bayer 2×2/4×4/8×8 or blue-noise matrices into a two-tone halftone) dropped into `@/components/ui`, framed as an amber-on-oxblood "dither bench": the brief's ripple · 2×2 preset full-bleed behind a centered "Simplex" lockup, a live Bayer threshold-matrix panel, and field/matrix/pixel-size/speed controls wired straight to the shader uniforms with an FPS/shader-clock telemetry HUD read off the render loop; fonts vendored locally.
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Vitruvian ascii shader
Hero Section
Shadcn/Tailwind v4/TS integration of the prompt's `hero-ascii` "PERFECT PROPORTIONS" hero, with its network-blocked UnicornStudio embed rebuilt as a self-contained HTML-canvas ASCII shader of Da Vinci's Vitruvian Man — bright limbs sweeping between the square and circle poses over a breathing frame, a faint pose-superposition, and a twinkling starfield, under the verbatim UIMIX chrome; JetBrains Mono vendored locally.
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Warp dithering shader
Shader
"DITHER LAB" integration of the verbatim `DitheringShader` WebGL2 component — seven procedural shape fields (warp, simplex, dots, wave, ripple, swirl, sphere) thresholded through random + Bayer 2×2/4×4/8×8 ordered dithering — dropped into shadcn `components/ui` and framed as a live 1-bit CRT console: a full-bleed Warp hero, a driving deck wired straight to the props/uniforms, a click-to-apply shape library, animated Bayer-matrix explainers, and a live props API mirroring the hero state.
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Bold typography design system
Design System
"OBELISK" Bold Typography design-system showcase — poster design translated to web with near-black/vermillion tokens, a 13-step type ramp, vendored Inter Tight/Playfair Display/JetBrains Mono, a parallax decorative-numeral hero, an adjective marquee, three button variants (underline/inversion/ghost), layered-text depth, zero radius, a token-flip inverted CTA, and a 200ms ARIA FAQ accordion.
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Newsprint editorial press
Design System
Full editorial landing page expressing the "Newsprint" design system — massive Playfair headlines, zero radius, collapsed grid borders, drop caps, a breaking-news ticker, an inverted black "How It's Filed" section, grayscale halftone engravings, hard offset hover shadows, and sparing editorial red.
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scrollcraft engine: zero-dependency scroll runtime driven by data-sc-* attributes (scrub video, pin, pan, flow acts; cues, drift, magnet), with a template page
Scroll Effect
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Sign in - Cinematic Scroll Website - Reusable AI Build KitSubscription
Cinematic Scroll Website - Reusable AI Build Kit
Landing Page
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Sign in - HeroParallax - A hero "tracking shot" whose graded depth planes (far/back/mid/near) translate at different scroll rates so the frame reads as deep space, with a split-line titSubscription
HeroParallax - A hero "tracking shot" whose graded depth planes (far/back/mid/near) translate at different scroll rates so the frame reads as deep space, with a split-line tit
Hero Section
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Sign in - DepthFigure - A foreground image card held in depthSubscription
DepthFigure - A foreground image card held in depth
Card
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BLOOM
Landing Page
Your day, but make it fun.
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Classic Touch
Landing Page
The Renaissance Edition.
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NATURALLY ROOTED
Landing Page
Field Apothecary.
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Sign in - Three-plane scroll + pointer parallax with depth of field and aerial perspectiveSubscription
Three-plane scroll + pointer parallax with depth of field and aerial perspective
Scroll Effect
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Section: hero-layered - photograph cut into planes (webdesign.mjs cut); subjects rest on the bottom edge, sky lags, type at page speed
Hero Section
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Section: exploded - dark section; layers pull apart on scroll (2D parallax = depth)
Scroll Effect
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Section: hero-depth - three photographic planes: background lags, middle at page speed, foreground leads
Hero Section
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Sign in - Dithered design system (Bergside / typeui.sh) - Dot-pattern rendering technique that simulates shades with a limited palette for nostalgic, retro, high-contrast visuals.Subscription
Dithered design system (Bergside / typeui.sh) - Dot-pattern rendering technique that simulates shades with a limited palette for nostalgic, retro, high-contrast visuals.
Design System
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Parallax Depth-of-Field - Five mountain layers translate at different speeds; blur simulates camera depth-of-field
Scroll Effect
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Parallax Scrolling - Elements move at different speeds
Scroll Effect
Background slower, foreground faster — creating a 3D depth illusion.
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Reverse-Scrolling Columns - A center column scrolls normally while two flanking columns scroll in reverse, looping infinitely
Scroll Effect
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Parallax 3D Tilt - CSS perspective + rotateX/Y follows mouse
Card
A shine highlight tracks the virtual light source.
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2.5D / Pseudo-3D - Seven depth layers parallax at different rates
Component
Mouse-driven or auto-panning camera.
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Starfield / Space Particles - Stars drift outward from center with parallax depth
Background
Slow ambient speed, never hyperspace.
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Grid / Dot Pattern Parallax - Pattern shifts subtly opposite to mouse movement
Background
Depth felt, barely seen.
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