Imported library
3427 items in the library.
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Kind
Mood
Industry
Style (brutalist, bento, 3d)
Source repo
Effects folder
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Altitude index h38
Hero Section
Editorial expedition-outfitter bento hero ("Warm Cartography") on warm paper with an ember accent, parallax photo tiles, fullscreen menu, and a scrolling coordinate ticker.
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Monocrit studio h27
Hero Section
Interactive near-monochrome Swiss-brutalist studio hero with a cursor-following image card, magnetic headline letters, and movement-driven image cycling.
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Woven light hero
Hero Section
Interactive hero with 50k cursor-reactive Three.js particles woven into a torus-knot tapestry, integrated as a shadcn-style component.
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Almond hours h65
Landing Page
"Warm Clinical Editorial" dignified-care senior-living landing for "Almond Hours" — near-white paper with almond-ink neutrals and a butter-cream tint, a floating rounded mega-menu nav with flip hovers, an infinite photo marquee, a dual-headline hero with text-wipe reveal, a horizontal width-morphing programs accordion with layered image stacks, a healthcare bento grid, a single-open FAQ, a wipe-fill CTA banner, and a cursor-reveal giant wordmark.
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Amberhaus pet atelier h31
Landing Page
"Amberhaus" warm-amber luxury pet-boutique landing — crisp white paper with a single amber-gold accent and butter-cream tints, Bricolage Grotesque display + Playfair italic flourishes, a crossfading triptych hero with parallax center panel, services+boutique bento, a horizontal-scroll founder story, vertical marquee testimonials, a jumping-type footer canvas, paw cursor, and a slide-up booking overlay.
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Axis quotient h30
Landing Page
"Quant Brutalist Editorial" landing page for fictional quant-strategy firm Axis Quotient — ink-on-ivory with electric cobalt, animated point-grid hero canvas, colossal QUOTIENT wordmark, ticker marquee, capabilities accordion, count-up metrics, and toggleable engagement pricing.
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Azimuth realty engine h36
Landing Page
"High-Altitude Precision" real-estate marketing-engine landing for "Azimuth" — deep-navy mission-control palette with a single electric-cobalt accent, Bricolage Grotesque display + JetBrains Mono labels, split grayscale-to-color hero, floating pill navbar with hover mega-menu, bento ecosystem grid, horizontal-scroll property portfolio, cobalt method bento, and a scroll-triggered fanning stacked-card CTA.
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Cerulean precision collective h67
Landing Page
"Clinical Serenity" precision-medicine landing for "Cerulean Collective" — cool medical-blue (#0F4490) + soft-teal (#4AA9C5) on near-white with vendored Instrument Sans + Inter Tight, an ellipse-clipped full-bleed hero with floating glass trust chips, a three-column methodology grid with slide-in columns and a rotated-plate portrait, a 12-col specialties bento with hover image-zoom, a float-looping metrics band, and a black-bordered marquee-headed "Request Invitation" intake form over animated pulsing grid lines; per-character heading reveals, IntersectionObserver scroll reveals, prefers-reduced-motion aware, fully offline.
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Concrete bazaar h87
Landing Page
"Brutalist Retail Editorial" e-commerce landing for "Concrete Bazaar", a D2C Indian fashion label — warm concrete-beige canvas, near-black ink and one loud vermilion-orange accent, vendored Poppins, a sticky blur nav with category dropdown/search/icon-badges, a two-column hero with a floating orange offer block, seamless category + stats marquees, an 8-card bestsellers grid with hover-zoom imagery and working add-to-cart (live cart badge), a dark bank/UPI/first-order offers band, a dot-textured orange festive campaign, a 4-up trust row, a live 6-digit pincode delivery checker, a WhatsApp support CTA + floating FAB, review cards, and a newsletter footer with payment pills; IntersectionObserver scroll reveals, slide-up mobile menu, prefers-reduced-motion aware, fully offline.
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Crimson cut studio h72
Landing Page
"Warm-Paper Viral Studio" landing for "Crimson Cut", a short-form video-editing agency — warm off-white paper canvas, pine-ink panels and one loud crimson accent, a floating pill nav, a centered hero with an inline rotated editor-palette sticker, staggered grayscale-to-color 9:16 video cards, a 2×2 services grid with rotating decorative shape clusters, a dark bento stats band, two-up case studies, an exclusive FAQ accordion, three pricing tiers, a seamless CSS testimonial marquee, and a split final-CTA panel; IntersectionObserver scroll reveals, vendored Manrope + imagery, fully offline.
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Grove kitchen fresh h70
Landing Page
"Forest Deli" fresh dog-food D2C landing for "Grove Kitchen" — warm cream paper with forest-green + terracotta accents and a faint kraft-paper grain, Fraunces display serif (italic emphasis) over DM Sans, a crossfading scrim hero with a popup menu card, a dashed-badge trust strip, a six-recipe catalog with add-to-box buttons, a serif marquee ticker, a 2×2 why-fresh bento with a 200°F stat chip, numbered how-it-works steps, monogram testimonials, an accordion FAQ, and a bouncing "FRESH." footer canvas with an overlapping contact card.
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Lantern broth midnight ramen h8
Landing Page
Warm modular-bento landing page for a late-night Japanese ramen bar "Lantern Broth", with terracotta/mustard/teal tiles, Oswald + DM Sans, scroll-reveal animations, drifting steam, and a vanilla-JS testimonial carousel.
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Lumen vector h92
Landing Page
"Electric Brutalism" creative-agency landing for "Lumen Vector" — a midnight-indigo hero that explodes into candy-pastel panels, Anton poster type + Geist, floating glossy tag-pills with soft glows, a giant multi-color headline with a glass-ringed CTA, seamless logo marquee, six pastel service cards, a fan-out methodology card deck on scroll, scroll-linked testimonial parallax, two-tier pricing on a blue panel, and a FAQ accordion.
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Meridian grid systems h81
Landing Page
"Warm Brutalist Grid" intelligent-automation consultancy landing for "Meridian®" — paper-cream canvas organised by hairline rules and flat color blocks (electric green + cobalt blue + ink), Space Grotesk + Inter, a split photo/headline hero with a frosted live-status panel, a ghosted logo marquee, a hairline about grid, count-up stats, a springy staggered 01–04 process row with blend-tinted photos, a working monthly/annual pricing toggle, and a hard-shadow contact form.
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Obsidian meridian h85
Landing Page
"Cinematic Brutalist Noir" monolithic luxury real-estate & architecture landing for "Obsidian Meridian" — a true-black canvas with one whisper of warm brass, condensed Oswald display, a per-letter wordmark reveal, a glass pill nav, an asymmetric manifesto, a full-bleed ken-burns cinematic hero, a vertically-staggered selected-works grid with brass-inverting year badges, a numbered Protocol band with an offset-framed portrait, a hairline stats strip that counts up on view, a minimal underline inquiry form, and IntersectionObserver scroll reveals.
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Ochre stone studio h11
Landing Page
Warm editorial landing page for a bespoke interior-architecture studio, with a diagonal cutout hero, auto-rotating curation card, bento work grid, and scattered freefall process cards.
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Paper circuit agentic saas h16
Landing Page
"Paper Circuit" — a bright, blueprint-precise light-mode SaaS landing for autonomous-outbound product "Drift": cool off-white dot-grid canvas, Bricolage Grotesque display + Inter Tight + JetBrains Mono, indigo/magenta color-as-wiring, an auto-looping hero icon belt, a floating product mockup (sidebar, metrics, interactive node canvas with animated dashed wires + live email-draft panel) that does mouse-driven 3D parallax, bento features (enrichment flow, hover bar chart, dark agent library, hover-revealed code terminal), portrait testimonial cards, an enterprise governance/YAML block, an indigo CTA strip with a live flipping counter, and a footer with a cursor-spotlight wordmark; all fonts and images vendored, fully offline.
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Riso rebel fest h20
Landing Page
Floating-pill neo-brutalist landing page for fictional design conference "Riso Rebel Fest" — warm off-white canvas, oversized riso-color bento cards with animated motifs, chunky Shrikhand display serif, grayscale-to-color speaker grid, tiered tickets, and scroll-reveal.
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Solace wellness grid h13
Landing Page
"Quiet luxury wellness" editorial landing page for the holistic studio Solace — an asymmetric bento color-block grid (oat/dusty-rose/lilac/sage panels) with oversized light Manrope display type, a desaturated→color image strip, looping keyword marquee, practices bento, sage stats band, guide portraits, and a reserve form; self-hosted fonts, scroll-reveal, slide-in mobile menu.
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Velvet vellum agency h4
Landing Page
"Velvet precision" marketing-agency landing page (Velvet Vellum) with an oxblood-maroon hero panel, giant Josefin Sans display type, a bento case-study grid, auto-rotating testimonials, and a faux-3D perspective floor-grid footer.
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Verdant pledge bento h49
Landing Page
"Soft Editorial Bento" conservation-collective landing page (Verdant Pledge) on a white canvas of 40px rounded bento cards with a single electric-lime accent and Inter Tight, featuring a 5/7 lime+photo hero with floating glass map markers, an editorial missions table with rotated hover previews, image problem cards, a dark impact band with count-up stats, and scroll-reveal motion.
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Voltaic grid advisory h75
Landing Page
"Putty & Voltage" strategic-advisory landing on a warm putty-grey canvas built from large rounded tiles, Host Grotesk + Inter, one electric-lime accent over soft pastel cards, a golden-hour photo hero with social-proof avatars, a 3-up stat grid, a sticky stacking services deck in lavender/yellow/pink/mint, a lavender testimonial panel, an expanding case-study list, an infinite masked insights ticker, a lime CTA, scroll-reveal motion and a mobile dropdown nav.
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Voltline automation h60
Landing Page
"Bone & Volt" industrial AI-automation landing on a warm off-white canvas with graphite ink and a single electric-lime accent, Space Grotesk + JetBrains Mono, a pure-CSS orbiting 3D cube rig with a glowing lime core, a randomized pixel-fill nav button, starfield-reveal CTAs, a count-up stats strip, a 3-card solutions grid, and a dark starfield mission band.
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Emerald glass system
Landing Page
"Obsidian" glassmorphism design-system showcase — a monochrome black/zinc page with vibrant emerald (#34D399) highlights, vendored Inter, a floating blur(20px) glass pill nav, a 92vh dark hero with a 22vw CREATE backdrop word and a vertical stack of glass stat cards, a light feature grid with a dark System Analysis card animating progress bars, a #18181B workflow block with numbered glass steps and a 3D-rotated code mockup with a bouncing Deployed tag, a 3-tier bento pricing grid, and a black editorial footer; grain overlays on every dark surface, reveal-on-scroll motion, fully offline.
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Midnight editorial template
Landing Page
"Midnight" dark brutalist-editorial fashion-studio template — high-contrast white-on-#050505 with a #0a0a0a footer, vendored Bricolage Grotesque (Clash Display stand-in) + Inter, orange/blue blur(120px) mix-blend-screen light leaks, a `mix-blend-mode:difference` fixed nav with a hover-fill contact pill, a 15vw FORM/MATTER hero overlapping a 4:5 grayscale portrait, a 4-up bordered stats grid with staggered reveals, two 12-column sticky-numeral narrative blocks with translate-on-hover Explore arrows, a 21:9 rAF parallax gallery, a two-up 4:3 hover gallery with fading black overlays and rise-up captions, and a footer with a giant clipped ghost wordmark + massive email CTA — all reveal-up on IntersectionObserver with a (0.22,1,0.36,1) easing; fonts and grayscale editorial imagery vendored locally, fully offline.
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Red sun editorial template
Landing Page
"Red Sun" Coral & Ink editorial AI-code-generation template built from a detailed design spec — a high-contrast Coral (#EF4623) / Ink (#2D3B42) / Soft Peach (#FDF1EE) palette on vendored Instrument Serif + Manrope, a glass-on-scroll fixed nav with a 3°→12° rotating logo mark, a centered serif hero (italic coral second line) with ambient 110px coral blur blobs, a two-column value-prop bento with a dark floating "UI Simulator" mockup window (traffic dots, shimmering skeletons, glass "Code generated" status bar and looping mono code tags), a 48px-radius three-column features bento (large watermark-icon card, dark accent card, hover-flip standard cards), a 64px-rounded dot-grid coral CTA, and a five-column ink footer; every entry + hover uses cubic-bezier(0.16,1,0.3,1) with a 2° fade-up rotation, fully offline.
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Circuit ledger h15
Landing Page
Dark "quiet circuitry" developer portfolio with a live circuit-board canvas, champagne accents, bento stack and typewriter terminal.
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Cobalt bento folio h43
Landing Page
"Daylight Workbench" light-glass bento developer portfolio — cool pale-gray canvas with a colossal royal-cobalt PORTFOLIO hero tile, frosted-glass panels, pointer-parallax + specular hero, typewriter rotator, animated skill ring, count-up stats, and a validated contact form.
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Meridian drafthouse h54
Landing Page
"Drafting-Table Brutalism" architect & spatial-designer portfolio — warm ecru paper, blueprint grid, hairline frames, highlighter-yellow accent, masked type-rise hero with an outlined italic word, sliding image reveals, count-up stats, and a numbered approach table.
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Nocturne bento h28
Landing Page
"Midnight Atelier" dark designer portfolio — animated perspective-grid floor, acid-lime accent, Fraunces serif + Inter Tight, bento-grid glass hero, pointer parallax, scroll reveals, and a validated contact form.
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Voltline resume h53
Landing Page
"Voltline" neo-brutalist engineer résumé portfolio — warm cream paper with an orange dot-grid, dual-offset ink/orange borders, hard offset shadows, skewed experience & education bands, count-up hero stats, parallax wedge, and a printable PDF mode.
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Ai input wave hero
Hero Section
"Wavelength" integration of the prompt's `HeroWave` AI-input hero (a Three.js + GSAP wavefield of up to 256 instanced, 23.4°-skewed bars driven by two keyframed sine waves, lit with an UnrealBloom pass and a custom film-grain ShaderPass, glowing under the cursor) dropped into `@/components/ui` with its `mini-navbar` dependency — the verbatim component's self-typing "Make me a…" prompt box sits over the canvas, framed by a live FPS/uptime HUD, an `onPromptSubmit` toast, and a shadcn/Tailwind/TypeScript install + props story; fonts vendored locally.
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Anomalous matter hero
Hero Section
Shadcn/Tailwind/TypeScript integration of the `AnomalousMatterHero` — a simplex-noise-displaced Three.js icosahedron wireframe with a fresnel rim glow and a cursor-tracked point light, framed as a "containment lab" specimen: faders wired straight into the displacement/glow/speed uniforms, a live "anomaly energy" telemetry panel that reads center-pixel luminance off the GPU, plus a reticle scope and corner brackets; fonts vendored locally.
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Atc tunnel shader
Shader
Shadcn-style integration of the prompt's `ShaderDemo_ATC` "ATC one-liner" — a single WebGL2 fullscreen fragment shader ray-marching a cosine-folded chromatic warp tunnel — dropped into `@/components/ui` and framed as an "Aperture Transit Corridor" instrument: a vertical depth gauge whose reticle rides the shader's own marching clock, a chromatic-split wordmark, a hold/resume control wired to the shader's `paused` prop, and a telemetry rail reading real per-frame depth + FPS off the GPU loop; fonts vendored locally.
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Cathedral raymarch shader
Shader
"VAULTWORK · Cathedral of Light" — the prompt's verbatim WebGL2 volumetric ray-march (a 50-step fragment shader that folds a vaulted nave of leaded, sine-rainbow light) dropped unchanged into shadcn `@/components/ui` and framed by a thin `CathedralStage` wrapper that keeps the exact `mainImage` body while promoting its hidden knobs (pixelRatio / timeScale / paused / exposure) to props and reading center-pixel luminance off the GPU; the chrome is a cathedral-light analysis bench with gothic tracery, named light regimes, a brass control deck, a pointer-tracking rose-window reticle, and a GPU-sampled telemetry strip (nave clock, FPS, dominant stained-glass channel); fonts vendored locally, zero image assets.
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Crystalline cube shader
Shader
Shadcn-style integration of the verbatim WebGL "Crystalline Cube" component — a sine-carved, ray-marched SDF box lit by a mouse-driven key light and an Inigo-Quilez palette — framed as a lapidary analysis bench: a reticle-bracketed specimen window, a facet console of four faders that promote the component's props (complexity, dispersion, loupe gain, light parallax) to live uniforms, a four-specimen preset catalog, and a telemetry strip reading FPS, derived facet count, refractive index and carat; fonts vendored locally, with a graceful WebGL-offline fallback.
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Dotted surface waves
Background
Shadcn/Tailwind v4/TS integration of the verbatim `DottedSurface` component — a full-viewport three.js `Points` lattice (40 × 60 = 2,400 dots) displaced by two crossing sine waves — framed as a quiet "field generator" with a centred Geist Mono lockup + radial glow and a live `next-themes` toggle that flips the dot palette (light dots on dark ↔ dark dots on light) in real time; fonts vendored locally.
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Exoplanet survey shader
Shader
Shadcn-style integration of the brief's verbatim Three.js "Celestial Sphere" `ShaderCanvas` (six-octave FBM cloud deck + Fresnel atmosphere rim on a rotating `SphereGeometry`) dropped into `@/components/ui`, framed as a "Stellar Cartography" exoplanet survey — the sphere sits inside a brass eyepiece with an engraved reticle and radar sweep, two nebula colour chips plus rotation / cloud-density / glow dials and the brief's three world presets, a catalog card deriving spectral class / rotation period / albedo from the live props, and a telemetry strip reading the shader's own per-frame clock, FPS and longitude; fonts vendored locally.
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Generative mountain scene
3D Scene
Shadcn/Tailwind/TypeScript integration of the brief's `GenerativeMountainScene` — a solid 128² Three.js plane raised into a mountain massif by two octaves of 3D simplex noise in a custom GLSL vertex shader and lit by a fresnel+diffuse fragment shader off a cursor-driven point light — framed as the "ORONOMY" terrain-survey station with a viewfinder stage (corner brackets, scanlines, sweep), freeze-drift + ridge-tint controls, and a live telemetry HUD reading real FPS / survey clock / `time` drift / point-light X·Y·Z straight off the render loop; fonts vendored locally.
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Glsl hills shader
Shader
Shadcn/Tailwind/TypeScript integration of the brief's verbatim `GLSLHills` — a monochrome 3-octave Perlin hill range on one 256² `RawShaderMaterial` plane, folded to face the camera and pushed forever forward so its far ridges dissolve into haze — dropped into `@/components/ui` and framed as the "FOGBANK" low-visibility terrain monitor: the canonical demo lockup floats over a viewfinder stage (reticle, scanlines, sweep), a drift console of four faders promotes the props + baked fog/haze constants to live uniforms with four field presets, and the signature visibility gauge plus a telemetry strip read drift clock / FPS / cam depth / visibility (km) and ridge-crest straight off the GPU framebuffer; hold/resume drives the shader clock, fonts vendored locally.
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Hero futuristic webgpu
Hero Section
Faithful shadcn integration of the **Hero Futuristic** component — a depth-mapped portrait dissolved into a scanning **dot-matrix** field, rendered through a **Three.js WebGPU** pipeline written entirely in **TSL**: a colour texture + companion depth map drive a node material that parallax-shifts the image by the cursor, masks it into cellular-noise dots, and sweeps a depth-driven reveal, then a TSL post pass adds **bloom** + a travelling red scan line; headline reveals word-by-word over the top. Async-renderer `gl` callback (WebGPU → WebGL2 fallback) needs @react-three/fiber v9; texture, depth map and fonts vendored locally.
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Horizon strata shader
Shader
"STRATA" shadcn integration of the brief's verbatim WebGL2 `lab.tsx` — a single fullscreen fragment pass that folds space into repeating 4-unit horizon strata (`p.y = abs(mod(d - 2.0, 4.0) - 2.0)`) over a cosine-tube ground plane and flies it toward the vanishing point (`p.z -= t`), tanh-mapped — dropped into `@/components/ui` and framed as a deep-field stratigraphy scanner: a right-edge layer gauge whose reticle rides the shader's own march clock (one sweep per band), a chromatic-split STRATA wordmark, a hold/resume control wired to the component's real `paused` prop, and a telemetry rail reading live depth/frame/FPS off the GPU loop via `onSample`; CSS-strata fallback when WebGL2 is unavailable, fonts vendored locally.
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Moving circles shader
Shader
Faithful shadcn/R3F integration of the prompt's verbatim `moving-circles-shader.tsx` (an isometric space-warping GLSL field that tiles a sphere into every lattice cell and steps it one axis at a time) dropped into `@/components/ui` and framed as **PHASE LATTICE**, a sphere-sonar console — the shader's exact `mod(time,3.0)` axis cycle and eased `t − sin(t·τ)/τ` sweep are decoded in JS to drive a live X/Y/Z phase-axis rail, a sweep meter, and a drift readout that match the GPU frame-for-frame, plus a telemetry ticker (uTime/axis/phase/fps), freeze + speed + hide-UI transport, and a slide-in install/usage sheet; zero-prop `<Component />` stays verbatim, fonts vendored locally.
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Volumetric beams shader
Shader
"BEAMWORKS" optics-bench integration of the brief's verbatim `volumetric-beams` component — a full-screen Three.js + R3F single-scatter raymarch firing an angular star of light beams (Beer–Lambert transmittance, Henyey–Greenstein phase, depth twist, striation ribbing, film grain) dropped into `@/components/ui` and framed as a calibration bench: 18 grouped faders wired to every `u*` uniform, six named beacon presets (Searchlight = the brief's `demo.tsx`), and a live telemetry panel reading render rate / beam flux / spectral cast back off the canvas; the brief's `demo.tsx` is also rendered verbatim; fonts vendored locally.
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Sidi bou said 3d walk
3D Scene
Navigable, fully procedural 3D walk through Sidi Bou Said, Tunisia in a single HTML file.
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Aperture minimalist dark
Design System
Full "Minimalist Dark" design-system landing page for fictional dev tool "Aperture" — layered-slate palette with a warm amber accent, vendored Space Grotesk / Inter / JetBrains Mono, drifting ambient glow orbs + noise/grid ambience, a self-driving glass ⌘K command palette that types and streams a deploy log, glass-effect bento features, count-up stats, a numbered workflow + tinted config code panel, a glowing featured pricing tier, accent-line testimonials, an accessible max-height FAQ accordion, and an amber-ring email CTA.
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Aurora flow landing
Design System
"Tide" deep-work-ritual landing page on the exact prompt scaffold (Vite + React + TS, Tailwind + tailwind-merge + clsx, Framer Motion, Lucide, `@/` alias, `cn()`) — a deep oceanic-twilight design whose signature is a full-width canvas "tide of light" (drifting, pointer-leaning sine bands, reduced-motion-safe), a hero that *is* a working focus session (breathing dial + live 50:00 countdown), a soundscape marquee, a 3-step Ritual timeline, a Soundscapes bento, count-up stats, scaled-tier pricing, an ARIA FAQ accordion, and a validating email CTA; vendored Fraunces/Inter/JetBrains Mono, fully offline.
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Clay design system
Design System
"Claymakers" High-Fidelity Claymorphism design-system showcase — premium digital clay with reusable 4-layer shadow stacks (deep/card/button/pressed), a candy-shop palette and vendored Nunito/DM Sans, super-rounded radii, gradient hero text, an abstract nested-clay hero, breathing count-up stat orbs, a bento feature grid with a peeking panel, a live squish/recessed-input playground, a fanned-tablet split, pricing with a scaled "popular" tier, testimonials, a recess-on-open FAQ, a working CTA, and a reduced-motion-safe blob world.
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