Imported library
3427 items in the library.
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Kind
Mood (futuristic, bold)
Industry
Style
Source repo
Effects folder
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Monocrit studio h27
Hero Section
Interactive near-monochrome Swiss-brutalist studio hero with a cursor-following image card, magnetic headline letters, and movement-driven image cycling.
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Particle hero
Hero Section
Night-sky particle-canvas hero with a clickable gold-mode invert toggle, rotating spotlights, and a radial-reveal headline.
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Prisma noir h52
Hero Section
"Spectral darkroom" creative-director hero with drifting screen-blended color blobs, a clipped rotating-word headline, cursor parallax, and a fullscreen discover menu with hover image tickers.
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Woven light hero
Hero Section
Interactive hero with 50k cursor-reactive Three.js particles woven into a torus-knot tapestry, integrated as a shadcn-style component.
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Archway summit h21
Landing Page
"Gallery Arch" tech-conference landing for "Archway Summit" — near-black editorial gallery framing headline speakers inside tall pastel museum arches (pink/blue/beige/yellow), grayscale-to-color portraits, mono schedule with Day 1/Day 2 toggle, FAQ accordion, and an inverted white final-CTA panel.
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Axis quotient h30
Landing Page
"Quant Brutalist Editorial" landing page for fictional quant-strategy firm Axis Quotient — ink-on-ivory with electric cobalt, animated point-grid hero canvas, colossal QUOTIENT wordmark, ticker marquee, capabilities accordion, count-up metrics, and toggleable engagement pricing.
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Carbon bloom h95
Landing Page
"Molten Paper" creative-agency landing for "Carbon Bloom" — bone-beige paper, pure ink-black, and a single molten-orange (#F43C00) accent, with vendored Space Grotesk display + Inter Tight body; a frosted pill navbar, a sticky-stacking two-panel hero (giant uppercase MARKET/SCALE headline + a layered hero image with a floating showreel card), giant 22s/34s infinite marquees, a two-tone philosophy statement, sticky-stacking dark service cards, a single-open FAQ accordion, an offset masonry work grid, hover-darkening article rows, and an orange footer block — paper-stacking beige/black/white sections with rounded top edges, directional IntersectionObserver reveals, prefers-reduced-motion aware, fully offline.
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Concrete bazaar h87
Landing Page
"Brutalist Retail Editorial" e-commerce landing for "Concrete Bazaar", a D2C Indian fashion label — warm concrete-beige canvas, near-black ink and one loud vermilion-orange accent, vendored Poppins, a sticky blur nav with category dropdown/search/icon-badges, a two-column hero with a floating orange offer block, seamless category + stats marquees, an 8-card bestsellers grid with hover-zoom imagery and working add-to-cart (live cart badge), a dark bank/UPI/first-order offers band, a dot-textured orange festive campaign, a 4-up trust row, a live 6-digit pincode delivery checker, a WhatsApp support CTA + floating FAB, review cards, and a newsletter footer with payment pills; IntersectionObserver scroll reveals, slide-up mobile menu, prefers-reduced-motion aware, fully offline.
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Crimson cut studio h72
Landing Page
"Warm-Paper Viral Studio" landing for "Crimson Cut", a short-form video-editing agency — warm off-white paper canvas, pine-ink panels and one loud crimson accent, a floating pill nav, a centered hero with an inline rotated editor-palette sticker, staggered grayscale-to-color 9:16 video cards, a 2×2 services grid with rotating decorative shape clusters, a dark bento stats band, two-up case studies, an exclusive FAQ accordion, three pricing tiers, a seamless CSS testimonial marquee, and a split final-CTA panel; IntersectionObserver scroll reveals, vendored Manrope + imagery, fully offline.
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Halcyon mesh h56
Landing Page
"Obsidian Control Plane" autonomous-ops SaaS landing for "Halcyon Mesh" — near-black engineering canvas under a persistent dashed grid, an aurora teal→violet hero glow, Space Grotesk + Inter + JetBrains Mono, a hand-built "Control Mesh" dashboard mockup (sidebar, live appending execution log, count-up metrics, audit list), hover mega-menu, text-roll buttons, edge-masked logo marquee, animated SVG node-graph feature card, numbered workflow, stats band, three-tier pricing, and a gridded aurora CTA; cursor-reactive glow, scroll reveals, fully offline.
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Lumen vector h92
Landing Page
"Electric Brutalism" creative-agency landing for "Lumen Vector" — a midnight-indigo hero that explodes into candy-pastel panels, Anton poster type + Geist, floating glossy tag-pills with soft glows, a giant multi-color headline with a glass-ringed CTA, seamless logo marquee, six pastel service cards, a fan-out methodology card deck on scroll, scroll-linked testimonial parallax, two-tier pricing on a blue panel, and a FAQ accordion.
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Meridian grid systems h81
Landing Page
"Warm Brutalist Grid" intelligent-automation consultancy landing for "Meridian®" — paper-cream canvas organised by hairline rules and flat color blocks (electric green + cobalt blue + ink), Space Grotesk + Inter, a split photo/headline hero with a frosted live-status panel, a ghosted logo marquee, a hairline about grid, count-up stats, a springy staggered 01–04 process row with blend-tinted photos, a working monthly/annual pricing toggle, and a hard-shadow contact form.
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Obsidian lacquer h57
Landing Page
"Obsidian Lacquer" cinematic automotive detailing-studio landing — pure-black canvas with a scalpel of vermilion red, Bricolage Grotesque display + Playfair italic accents + Inter Tight, a full-viewport ken-burns/pointer-parallax hero with stats strip, an asymmetric 12-col services grid, hover-reveal 01–03 process cards, testimonials, a snap-scroll before/after gallery with arrow nav, a monthly/yearly pricing toggle, and IntersectionObserver scroll reveals.
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Orbital frequency summit h22
Landing Page
"Deep Signal" landing page for a fictional deep-space signals & aerospace-software summit "Orbital Frequency" — observatory-dark void with amber-gold/signal-green accents, Oswald condensed display type, canvas starfield, rotating orbital rings + radar-sweep hero, telemetry strip, mission timeline, floating-beacon pricing passes, and a scroll-tracking signal bar.
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Paper circuit agentic saas h16
Landing Page
"Paper Circuit" — a bright, blueprint-precise light-mode SaaS landing for autonomous-outbound product "Drift": cool off-white dot-grid canvas, Bricolage Grotesque display + Inter Tight + JetBrains Mono, indigo/magenta color-as-wiring, an auto-looping hero icon belt, a floating product mockup (sidebar, metrics, interactive node canvas with animated dashed wires + live email-draft panel) that does mouse-driven 3D parallax, bento features (enrichment flow, hover bar chart, dark agent library, hover-revealed code terminal), portrait testimonial cards, an enterprise governance/YAML block, an indigo CTA strip with a live flipping counter, and a footer with a cursor-spotlight wordmark; all fonts and images vendored, fully offline.
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Riso rebel fest h20
Landing Page
Floating-pill neo-brutalist landing page for fictional design conference "Riso Rebel Fest" — warm off-white canvas, oversized riso-color bento cards with animated motifs, chunky Shrikhand display serif, grayscale-to-color speaker grid, tiered tickets, and scroll-reveal.
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Vantix precision medicine h34
Landing Page
"Clinical Obsidian" precision-medicine institute landing page (Vantix) — deep obsidian-navy canvas with electric cyan-blue accents, Bricolage Grotesque display type and JetBrains Mono telemetry labels, an asymmetric split hero with count-up metrics, grayscale-to-color clinical photography, a pulsing rapid-response strip, capabilities/platform/specialists sections, and a consultation form.
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Velvet vellum agency h4
Landing Page
"Velvet precision" marketing-agency landing page (Velvet Vellum) with an oxblood-maroon hero panel, giant Josefin Sans display type, a bento case-study grid, auto-rotating testimonials, and a faux-3D perspective floor-grid footer.
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Vermillion table h83
Landing Page
"Culinary Architecture" premium food-delivery landing page (Vermillion Table) on a pale-vanilla canvas with a sinopia red-orange + Caribbean-teal duotone, vendored Questrial type, oversized ultra-tight display headlines, rounded modular "island" cards, a full-bleed gourmet hero with a frosted Dish-of-the-Week card, zoom-on-hover category cards with a teal→red-orange tint shift, a four-phase "Logistics of Luxury" process grid, a floating phone app-download split, and IntersectionObserver scroll-reveal.
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Voltaic grid advisory h75
Landing Page
"Putty & Voltage" strategic-advisory landing on a warm putty-grey canvas built from large rounded tiles, Host Grotesk + Inter, one electric-lime accent over soft pastel cards, a golden-hour photo hero with social-proof avatars, a 3-up stat grid, a sticky stacking services deck in lavender/yellow/pink/mint, a lavender testimonial panel, an expanding case-study list, an infinite masked insights ticker, a lime CTA, scroll-reveal motion and a mobile dropdown nav.
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Voltline automation h60
Landing Page
"Bone & Volt" industrial AI-automation landing on a warm off-white canvas with graphite ink and a single electric-lime accent, Space Grotesk + JetBrains Mono, a pure-CSS orbiting 3D cube rig with a glowing lime core, a randomized pixel-fill nav button, starfield-reveal CTAs, a count-up stats strip, a 3-card solutions grid, and a dark starfield mission band.
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Cyber serif template
Landing Page
"Cyber Serif" classical-tech template built same-to-same from a superdesign reference (live host blocked by egress, so grounded in the detailed prose spec) — a deep-black #050505 / emerald #10b981 / #EBEBEB system pairing vendored Newsreader serif display (300-weight, -0.04em tracking, leading 0.9, one italic emerald word), Inter body, and Space Grotesk 10px/0.2em uppercase technical labels, with glassmorphism (rgba white 2% + 12px blur), a fixed nav that blurs on scroll with a 360deg-rotating command-icon logo mark and 1px emerald expanding-underline links plus a pulse-glow CTA pill, a 100vh split hero with an emerald pulse-dot label and a parallax floating glass mockup (animated bar chart, latency/uptime metric cards), a 3-column spotlight-card feature grid where each card has a moving shimmer border (::after 3-color emerald gradient at 200% animating 4s) and a cursor-tracking radial spotlight (::before 600px circle following --mx/--my), an IntersectionObserver count-up benchmark table with pulsing check icons and alternating muted/emerald columns, an animated horizontal gradient-text CTA, and morphing blurred emerald background glows (8s border-radius morph) — all staggered reveal-up on cubic-bezier(0.16,1,0.3,1); fonts vendored locally, fully offline.
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Forest sage organic store
Landing Page
"Verde" earthy editorial organic-grocery storefront template — a high-contrast Forest (#01472e) / Sage (#ccd5ae) / Olive / Cream "Forest and Sage" palette, vendored Anton + Inter, a fixed blur-pill nav with a white cart badge, a 23vw ANTON hero with per-letter rise-reveal and three floating organic SVG produce cards (3rem radius, float + scroll parallax), a forest marquee strip, a 5rem-rounded olive shop section with a 15vw heading, a rotating circular CTA, and a 3-column product grid with image-scale hover + blur-reveal "Quick Add" overlays, an editorial story band, and a 12-column forest footer with an underline-only newsletter input — all reveal-up on IntersectionObserver with a (0.16,1,0.3,1) motion signature and a fixed 4% SVG noise overlay; fully offline.
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Midnight editorial template
Landing Page
"Midnight" dark brutalist-editorial fashion-studio template — high-contrast white-on-#050505 with a #0a0a0a footer, vendored Bricolage Grotesque (Clash Display stand-in) + Inter, orange/blue blur(120px) mix-blend-screen light leaks, a `mix-blend-mode:difference` fixed nav with a hover-fill contact pill, a 15vw FORM/MATTER hero overlapping a 4:5 grayscale portrait, a 4-up bordered stats grid with staggered reveals, two 12-column sticky-numeral narrative blocks with translate-on-hover Explore arrows, a 21:9 rAF parallax gallery, a two-up 4:3 hover gallery with fading black overlays and rise-up captions, and a footer with a giant clipped ghost wordmark + massive email CTA — all reveal-up on IntersectionObserver with a (0.22,1,0.36,1) easing; fonts and grayscale editorial imagery vendored locally, fully offline.
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Realmagic ticker scroll
Scroll Effect
"Real Magic" Coca-Cola-flavored horizontal ticker-tape scroll built with GSAP ScrollTrigger — one continuous sentence ("In every bottle, discover the undeniable Real Magic of sharing pure Refreshment that brings us Together") laid out in a single nowrap flex line on a flat #f40009 red stage, read sideways as the pinned viewport scrubs the line horizontally (travel = scrollWidth − vw, end +=travel×1.15, scrub 0.6). Heavy Anton uppercase words alternate with faint italic Instrument-Serif connectives and outlined-stroke accent words (Magic/Together), with inline currentColor SVG glyphs (bottle, rising carbonation bubbles, signature ribbon swoosh, droplet, clinking bottles, heart full-stop) embedded like punctuation with variable per-item margins; idle looping glyph micro-motion, accent depth parallax, a cream scroll-progress bar, grain + vignette overlays, and an "Open happiness." outro after the pin releases. GSAP + fonts vendored locally, fully offline.
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Red sun editorial template
Landing Page
"Red Sun" Coral & Ink editorial AI-code-generation template built from a detailed design spec — a high-contrast Coral (#EF4623) / Ink (#2D3B42) / Soft Peach (#FDF1EE) palette on vendored Instrument Serif + Manrope, a glass-on-scroll fixed nav with a 3°→12° rotating logo mark, a centered serif hero (italic coral second line) with ambient 110px coral blur blobs, a two-column value-prop bento with a dark floating "UI Simulator" mockup window (traffic dots, shimmering skeletons, glass "Code generated" status bar and looping mono code tags), a 48px-radius three-column features bento (large watermark-icon card, dark accent card, hover-flip standard cards), a 64px-rounded dot-grid coral CTA, and a five-column ink footer; every entry + hover uses cubic-bezier(0.16,1,0.3,1) with a 2° fade-up rotation, fully offline.
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Synapse design system
Landing Page
"Synapse" futuristic vantablack (#030303) design-system landing built same-to-same from a spec — violet (#8B5CF6) + cyan (#06B6D4) neon accents, vendored Instrument Serif + Inter, three floating blurred ambient orbs, a 672px glass nav pill, a massive centered serif hero with a shimmering gradient last word and staggered load entrances, a Shiny Border Button with a 4s spinning conic-gradient border, a 40s infinite metrics ticker, a 6-card reveal-on-scroll feature grid with violet/cyan hover glows, a syntax-highlighted synapse.config.ts IDE block with a copy button, and an emerald "All Systems Operational" pulsing-dot footer; cubic-bezier(0.23,1,0.32,1) motion throughout, fully offline.
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Vertical clip text slide
Text Effect
A single-screen motion study of a vertical text-clip, letter-by-letter slide-down — each glyph of a giant Space Grotesk headline ("MOTION / IN EVERY / LETTER.") is wrapped in an overflow-hidden vertical clip column and pours down from above (translateY(-110%)→0) with an opacity + blur(6px)→0 settle, staggered 70ms per letter continuously across all lines on a cubic-bezier(.22,1,.36,1) expo-out, then auto-loops with a 2.2s hold and a Replay button; near-black #0b0b0c canvas with off-white #f4f2ec type, JetBrains Mono chrome, a warm #e8552d accent, a 4% fractal-noise grain overlay, and a reduced-motion fallback; fonts vendored, fully offline.
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Crimson press kit h25
Landing Page
Editorial spiral-bound magazine portfolio staged as a crimson brand press kit with print grain, collage cover, and scroll reveals.
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Inkpress atelier h46
Landing Page
"Inkpress Atelier" risograph-print graphic-designer portfolio staged as a folded zine — cream paper frame, 4-color registration bar, Anton display type, diamond logo plate, services menu, colored works grid, and scroll reveals.
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Nocturne bento h28
Landing Page
"Midnight Atelier" dark designer portfolio — animated perspective-grid floor, acid-lime accent, Fraunces serif + Inter Tight, bento-grid glass hero, pointer parallax, scroll reveals, and a validated contact form.
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Voltline resume h53
Landing Page
"Voltline" neo-brutalist engineer résumé portfolio — warm cream paper with an orange dot-grid, dual-offset ink/orange borders, hard offset shadows, skewed experience & education bands, count-up hero stats, parallax wedge, and a printable PDF mode.
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Animated hud targeting ui
App Screen
Shadcn/ui integration of the verbatim `TargetingUI` + `HudFrame` primitives — an animated SVG targeting reticle inside a chamfered, notched clip-path frame — driven as a live avionics fire-control display: a `SCANNING → ACQUIRING → TRACKING → LOCKED` acquisition state machine re-tints and re-draws the reticle per phase over vendored recon stills, with a scrolling bearing tape, a pitch/roll horizon ladder, four bracketed corner readouts of easing tabular-num telemetry, a sensor sweep, and L-brackets that snap shut on lock with an amber flash; cold cyan/white instrument palette with one reserved amber lock accent, fonts + images vendored locally, fully offline.
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Gradient bars background
Background
Shadcn/ui integration of the verbatim `GradientBars` component — an equalizer-shaped wall of pulsing vertical CSS `linear-gradient` bars (U-shaped height curve, staggered `scaleY` `@keyframes`) — dropped into `@/components/ui` and framed as a component lab: a full-bleed live hero with a render-FPS/bars/assets/uptime telemetry strip and stack ticker, a control deck of faders wired to the real props (numBars/animationDuration + gradientFrom colour picker with named presets + backgroundColor) with a live-usage snippet, a shadcn-CLI integration story explaining the default paths and why `/components/ui` matters, and a props API with the prompt's data/state/assets/responsive/placement Q&A; zero image assets (pure CSS keyframes), fonts vendored locally, fully offline.
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Lumen aurora vcard h62
Card
"Lumen Aurora" personal digital visiting card for a fictional creative technologist — one frosted-glass card floating over a slow living aurora of drifting violet/teal/rose blobs with film-grain and vignette, stacking a meta bar with a live local clock, an avatar-ring hero with a pulsing emerald "available" status, a short first-person bio with mono tag chips, a three-up email/call/WhatsApp action grid, a five-up social row, and an amber "Save contact" button that generates a vCard 3.0 `.vcf` blob client-side plus a "Copy link" toast; cinematic near-black palette, Fraunces display serif over Geist + Geist Mono, pointer parallax with specular sheen, staggered reveal, real mailto/tel/wa.me links, all fonts and portrait vendored locally, fully offline.
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Abstract glassy shader
Shader
GLASSWORKS — a drop-in WebGL2 metaball field (two SDF circles fused with a smooth union, an exponential glow and a cosine spectrum) integrated into shadcn `components/ui` and framed as a glass component lab: a live telemetry HUD reading the shader's own blob centres/FPS/clock, a control deck of faders that promote the baked-in constants to live uniforms, copyable source tabs, and a props/uniforms API; fully procedural with a CSS metaball fallback.
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Aether flow shader
Shader
Faithful shadcn integration of the **Aether Flow** component — a procedural fractal-noise (fBm) gas rendered on a single full-screen Three.js quad — framed as an *atmosphere synthesizer* console: a left instrument rail of five faders (Hue/Speed/Intensity/Complexity/Warp) wired straight to the shader's `u_*` uniforms, a named patch bank (Nebula/Ember/Abyss/Drift/Solar/Bloom), pointer-driven warp, and a live telemetry strip reading the field's per-frame state back out; fonts vendored locally.
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Ai input wave hero
Hero Section
"Wavelength" integration of the prompt's `HeroWave` AI-input hero (a Three.js + GSAP wavefield of up to 256 instanced, 23.4°-skewed bars driven by two keyframed sine waves, lit with an UnrealBloom pass and a custom film-grain ShaderPass, glowing under the cursor) dropped into `@/components/ui` with its `mini-navbar` dependency — the verbatim component's self-typing "Make me a…" prompt box sits over the canvas, framed by a live FPS/uptime HUD, an `onPromptSubmit` toast, and a shadcn/Tailwind/TypeScript install + props story; fonts vendored locally.
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Animated shader background
Shader
"AnoAI" product hero set over a full-viewport three.js aurora fragment shader, integrated as a shadcn `components/ui` piece, with a graceful CSS-aurora fallback when WebGL is unavailable, vendored Geist font + generated avatar art, and a headless screenshot-based shader verification.
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Animated shader hero
Hero Section
"Emberfield" showcase for a reusable WebGL2 animated shader hero (drifting fractal ember field by @atzedent) — a single drop-in `@/components/ui` component with a live uniforms HUD, pointer-reactive canvas, and a shadcn/Tailwind/TypeScript integration story; fonts vendored locally.
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Anomalous matter hero
Hero Section
Shadcn/Tailwind/TypeScript integration of the `AnomalousMatterHero` — a simplex-noise-displaced Three.js icosahedron wireframe with a fresnel rim glow and a cursor-tracked point light, framed as a "containment lab" specimen: faders wired straight into the displacement/glow/speed uniforms, a live "anomaly energy" telemetry panel that reads center-pixel luminance off the GPU, plus a reticle scope and corner brackets; fonts vendored locally.
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Atc tunnel shader
Shader
Shadcn-style integration of the prompt's `ShaderDemo_ATC` "ATC one-liner" — a single WebGL2 fullscreen fragment shader ray-marching a cosine-folded chromatic warp tunnel — dropped into `@/components/ui` and framed as an "Aperture Transit Corridor" instrument: a vertical depth gauge whose reticle rides the shader's own marching clock, a chromatic-split wordmark, a hold/resume control wired to the shader's `paused` prop, and a telemetry rail reading real per-frame depth + FPS off the GPU loop; fonts vendored locally.
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Aura core shader
Shader
Shadcn-style integration of the brief's verbatim `AuraCore` WebGL2 energy-core shader (inlined-OGL renderer, HSV core with ten rotating rays, fbm-distorted surface, cursor-reactive particle field) dropped into `@/components/ui`, framed as a plasma-containment console — the component's four sliders become reactor field controls, four named profiles snap the shader to regimes, and a telemetry deck reads containment integrity / excitation straight off the GPU clock with a freeze control; fonts vendored locally.
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Celestial matrix shader
Shader
Shadcn-style integration of the verbatim Three.js "Celestial Matrix" shader (blue-to-green digital rain bent around a cursor-driven gravitational warp) dropped into `@/components/ui`, framed as a deep-space signal console — a cursor reticle tracks the warp center while live readouts report render rate, feed time, and warp coordinates; freeze/recalibrate controls drive the shader clock, fonts vendored locally.
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Celestial sphere shader
Shader
Shadcn-style integration of the verbatim Three.js "Celestial Sphere" shader (a cursor-warped fractal-noise nebula over a twinkling star field on one full-screen quad) dropped into `@/components/ui`, framed as the `VANTA-IX` deep-field navigation console — a cursor-tracking gimbal reticle and a warp vector visualise the exact `u_mouse` shift the shader applies, live telemetry reads feed time / FPS / warp x·y / hue, and four faders promote the brief's props (hue, speed, zoom, particleSize) to live GPU uniforms; fonts vendored locally.
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Cosmic plasma web
Shader
Shadcn integration of the brief's verbatim OGL `PlasmaWeb` shader (a layered plasma lattice of pulsing nodes, curl-flowed connective streams and excited particles that bends toward the cursor) dropped into `@/components/ui` and framed as a cursor-driven "field resonance console" — a 60fps cursor-tracking reticle stands in for the pointer (so the interaction reads in the silent recording), faders re-drive the shader's hue/density/glow/attraction/energy props live, named presets snap the lattice between regimes, and a telemetry panel reads render FPS / cursor x·y / an engagement signal off the loop; fonts vendored locally.
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Crystal voronoi shader
Shader
Shadcn-style integration of the prompt's `crystal-shader` (`InteractiveShader`) — a raw-WebGL two-pass warped Voronoi lattice with a cursor repel field, ported to TypeScript and framed as the "Cryolite Lab" crystallography specimen station: a caliper-framed full-viewport shader with a counter-rotating goniometer reticle, live GPU telemetry (FPS, centre-pixel luminance + spectral cast read via `gl.readPixels`), and four calibration faders wiring the brief's `cellDensity`/`animationSpeed`/`warpFactor`/`mouseInfluence` props to live uniforms; zero runtime libs (raw WebGL, no three.js), fonts vendored locally.
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Crystalline cube shader
Shader
Shadcn-style integration of the verbatim WebGL "Crystalline Cube" component — a sine-carved, ray-marched SDF box lit by a mouse-driven key light and an Inigo-Quilez palette — framed as a lapidary analysis bench: a reticle-bracketed specimen window, a facet console of four faders that promote the component's props (complexity, dispersion, loupe gain, light parallax) to live uniforms, a four-specimen preset catalog, and a telemetry strip reading FPS, derived facet count, refractive index and carat; fonts vendored locally, with a graceful WebGL-offline fallback.
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