Imported library
3427 items in the library.
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Kind (toggle, input, loader, scroll-effect, button, hero, design-system)
Mood
Industry
Style
Licence
Source repo
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Altitude index h38
Hero Section
Editorial expedition-outfitter bento hero ("Warm Cartography") on warm paper with an ember accent, parallax photo tiles, fullscreen menu, and a scrolling coordinate ticker.
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Animated text rotate hero
Hero Section
Shadcn/ui animated hero integration with spring word-rotation, hosted in a midnight-teal "Spektr" trade-desk shell with a live ticker.
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Helix vault h55
Hero Section
"Institutional Crypto Terminal" hero for Helix Vault — emerald blade of light, glass portfolio dashboard mockup with count-up balance, growing bar chart, live ticker and scan-line, all framework-free.
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Monocrit studio h27
Hero Section
Interactive near-monochrome Swiss-brutalist studio hero with a cursor-following image card, magnetic headline letters, and movement-driven image cycling.
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Particle hero
Hero Section
Night-sky particle-canvas hero with a clickable gold-mode invert toggle, rotating spotlights, and a radial-reveal headline.
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Prisma noir h52
Hero Section
"Spectral darkroom" creative-director hero with drifting screen-blended color blobs, a clipped rotating-word headline, cursor parallax, and a fullscreen discover menu with hover image tickers.
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Shape landing hero
Hero Section
Shadcn integration of Kokonut UI's HeroGeometric — animated geometric shapes, gradient headline and a live props playground on a near-black canvas.
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Verdant advisory h10
Hero Section
Quiet-luxury advisory hero — oversized forest-green card, Hedvig serif headline, floating glass stat chip, infinite trust marquee, count-up stats and approach cards on a white canvas.
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Woven light hero
Hero Section
Interactive hero with 50k cursor-reactive Three.js particles woven into a torus-knot tapestry, integrated as a shadcn-style component.
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Realmagic ticker scroll
Scroll Effect
"Real Magic" Coca-Cola-flavored horizontal ticker-tape scroll built with GSAP ScrollTrigger — one continuous sentence ("In every bottle, discover the undeniable Real Magic of sharing pure Refreshment that brings us Together") laid out in a single nowrap flex line on a flat #f40009 red stage, read sideways as the pinned viewport scrubs the line horizontally (travel = scrollWidth − vw, end +=travel×1.15, scrub 0.6). Heavy Anton uppercase words alternate with faint italic Instrument-Serif connectives and outlined-stroke accent words (Magic/Together), with inline currentColor SVG glyphs (bottle, rising carbonation bubbles, signature ribbon swoosh, droplet, clinking bottles, heart full-stop) embedded like punctuation with variable per-item margins; idle looping glyph micro-motion, accent depth parallax, a cream scroll-progress bar, grain + vignette overlays, and an "Open happiness." outro after the pin releases. GSAP + fonts vendored locally, fully offline.
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Sticky content switch
Scroll Effect
Scroll-driven "sticky content switch" editorial template — a warm paper (#f4f1ea) / near-black (#0e0e0c) two-column section on vendored Anton + Inter with a burnt-orange (#c4622d) accent, where the left column is position:sticky and vertically pinned while six 100vh image panels scroll past on the right; an IntersectionObserver with a -50%/-50% rootMargin band fires exactly when each image's midpoint crosses screen center, crossfading + slide-swapping the pinned heading (index, kicker, title, body, meta) to match the active frame, a transform:scaleY accent progress rail with growing ticks, a rAF parallax that scales each image 1.08→1.0 toward center plus grayscale-to-color on active, a per-letter hero rise-reveal, and a ghosted-wordmark outro; six themed procedural SVG images + fonts vendored, fully offline, responsive stacked feed under 900px, respects prefers-reduced-motion.
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Background paths hero
Hero Section
Integration of the "Background Paths" shadcn/ui hero — 72 flowing animated SVG paths behind a per-letter spring headline and a glassy CTA, wrapped in a dark/light theme toggle and a preset-headline switcher.
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Ai input wave hero
Hero Section
"Wavelength" integration of the prompt's `HeroWave` AI-input hero (a Three.js + GSAP wavefield of up to 256 instanced, 23.4°-skewed bars driven by two keyframed sine waves, lit with an UnrealBloom pass and a custom film-grain ShaderPass, glowing under the cursor) dropped into `@/components/ui` with its `mini-navbar` dependency — the verbatim component's self-typing "Make me a…" prompt box sits over the canvas, framed by a live FPS/uptime HUD, an `onPromptSubmit` toast, and a shadcn/Tailwind/TypeScript install + props story; fonts vendored locally.
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Animated shader hero
Hero Section
"Emberfield" showcase for a reusable WebGL2 animated shader hero (drifting fractal ember field by @atzedent) — a single drop-in `@/components/ui` component with a live uniforms HUD, pointer-reactive canvas, and a shadcn/Tailwind/TypeScript integration story; fonts vendored locally.
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Anomalous matter hero
Hero Section
Shadcn/Tailwind/TypeScript integration of the `AnomalousMatterHero` — a simplex-noise-displaced Three.js icosahedron wireframe with a fresnel rim glow and a cursor-tracked point light, framed as a "containment lab" specimen: faders wired straight into the displacement/glow/speed uniforms, a live "anomaly energy" telemetry panel that reads center-pixel luminance off the GPU, plus a reticle scope and corner brackets; fonts vendored locally.
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Endless pursuit shader hero
Hero Section
Shadcn/Tailwind v4/TS integration of UIMIX's monochrome "ENDLESS PURSUIT" hero — the pasted component's remote UnicornStudio shader scene is preserved but layered over a dependency-free WebGL fallback field (drifting nebula, an "endless orbit" arc, parallax twinkling stars) with a pure-CSS starfield beneath, so the Sisyphus-themed hero runs fully offline; Next.js `'use client'`/styled-jsx adapted to Vite, JetBrains Mono vendored, Lucide icons.
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Hero futuristic webgpu
Hero Section
Faithful shadcn integration of the **Hero Futuristic** component — a depth-mapped portrait dissolved into a scanning **dot-matrix** field, rendered through a **Three.js WebGPU** pipeline written entirely in **TSL**: a colour texture + companion depth map drive a node material that parallax-shifts the image by the cursor, masks it into cellular-noise dots, and sweeps a depth-driven reveal, then a TSL post pass adds **bloom** + a travelling red scan line; headline reveals word-by-word over the top. Async-renderer `gl` callback (WebGPU → WebGL2 fallback) needs @react-three/fiber v9; texture, depth map and fonts vendored locally.
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Mesh gradient shader hero
Hero Section
Shadcn-style integration of the prompt's `HeroSection` — a hero whose background is a flowing `@paper-design/shaders-react` MeshGradient under a frosted veil — dropped verbatim into `@/components/ui` and framed as a warm "palette studio": the live hero sits in a registration-bracketed plate while a control deck drives the shader's real props (color stops, distortion, swirl, speed, offsetX) in real time, with light/dark veil toggle, FPS·frame·uptime telemetry, and a tabbed install / props-API / live-usage / why-`components/ui` dock; Onest vendored locally as the Satoshi substitute.
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Paper shader resume hero
Hero Section
Shadcn `components/ui` integration of the prompt's `portfolio-hero-with-paper-shaders` — a split-screen designer résumé (`Jessi.cv`) whose right panel is a live `@paper-design/shaders-react` Dithering canvas with its own internal light/dark toggle — dropped in verbatim and framed as a "darkroom" proof: the as-shipped component sits in a crop-marked plate, an ink console promotes every Dithering prop (shape/bayer-matrix/pxSize/scale/speed/colour pair) to live faders with live prop/fps telemetry, a procedural shader-portrait gallery, and a setup/why-`components/ui`/source/props-API story (the invalid `shape="cat"` is corrected to `sphere`); fonts vendored locally.
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Paper shaders hero lab
Hero Section
Shadcn integration of the 21st.dev "Beautiful Shader Experiences" hero (two stacked `@paper-design/shaders-react` `MeshGradient` layers + a rainbow `PulsingBorder` ring with orbiting marquee), copied verbatim into `components/ui` and framed as a dark instrument console — a Showcase/Lab view toggle, a control deck promoting the baked-in shader constants to live `config`/`pulse` uniforms (colour stops, base/wire speed, distortion, swirl, wire opacity, wireframe, pulse speed/glow), a telemetry HUD whose colour chip is sampled straight off the live shader canvas, and an install / props / why-`components/ui` / responsive dock; module-augmented types keep the drop-in byte-for-byte, fonts vendored locally.
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Phosphor 30 shader hero
Hero Section
Shadcn/Vite/TypeScript integration of the brief's raw-WebGL2 `phosphor-30` shader (an 80-step raymarch folding a rotating SDF into ribbons of light via `tanh(o / 5e3)` on one full-screen triangle), framed as a CRT "PHOSPHOR // 30" instrument hero — bezel + corner brackets, a drifting scan line, a phosphor-glow `FIELD OF / LIGHT` headline, live FPS·session telemetry and lucide-react chrome; the prompt's `phosphor-30.tsx` + `demo.tsx` dropped in verbatim alongside a composable type-checked twin, fonts vendored locally.
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Vhs noise distortion hero
Hero Section
Shadcn/Tailwind/TypeScript integration of the prompt's verbatim `vhs-hero-section.tsx` — a corrupted VHS hero on React Three Fiber: a custom six-octave fbm domain-warp GLSL shader (edge-growing chromatic aberration, a sweeping tracking-error band, glitch sparks, scanlines, film grain, vignette) over 800 cursor-repelling red/white/cyan noise particles, a GSAP `GlitchText` headline (character scramble + RGB text-shadow pulse), and an aggressive GSAP entrance + looping hue-jitter timeline; dressed as a tape deck with a running `HH:MM:SS:FF` timecode and CRT chrome; fonts vendored locally.
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Vitruvian ascii shader
Hero Section
Shadcn/Tailwind v4/TS integration of the prompt's `hero-ascii` "PERFECT PROPORTIONS" hero, with its network-blocked UnicornStudio embed rebuilt as a self-contained HTML-canvas ASCII shader of Da Vinci's Vitruvian Man — bright limbs sweeping between the square and circle poses over a breathing frame, a faint pose-superposition, and a twinkling starfield, under the verbatim UIMIX chrome; JetBrains Mono vendored locally.
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Warp shader hero
Hero Section
Shadcn-style integration of the prompt's verbatim `@paper-design/shaders-react` `<Warp>` hero dropped into `components/ui`, framed as the "Paper Warp // Shader Lab" — a brushed-graphite instrument deck where the same hero becomes a live specimen: a parameter bay of faders promotes every Warp uniform (swirl, distortion, scale, rotation…) to a live control, a shape selector and four mood presets re-work the field, an editable four-stop palette, and an FPS/frame/uptime telemetry strip; fonts vendored locally.
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Webgl rgb shift shader hero
Hero Section
"CHROMA OSC" hero integrating the prompt's `WebGLShader` (a single RawShaderMaterial GLSL pass of additive sine ribbons with R/G/B chromatic-aberration) and `LiquidButton`, framed as a live oscilloscope instrument with corner brackets, an RGB-split headline, a sweeping scan line, and mono telemetry strips reading real FPS / shader uptime.
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Apex scroll hero
Scroll Effect
Apple-product-page-style "Apex" hero whose 5-second F1 sunset film is scroll-scrubbed full-screen (scroll drives `video.currentTime`) with a synced speed/gear telemetry HUD.
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Bloom nested squares
Loader
The shadcn "Bloom" NestedSquares component (25 violet-gradient squares scaling and rotating forever via Framer Motion) staged in a dark motion-specimen studio — a graticule plate, ambient glow, and a calibration rail of dials that retune the live component's ring count, period, stagger, growth, spin and culture.
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Aperture minimalist dark
Design System
Full "Minimalist Dark" design-system landing page for fictional dev tool "Aperture" — layered-slate palette with a warm amber accent, vendored Space Grotesk / Inter / JetBrains Mono, drifting ambient glow orbs + noise/grid ambience, a self-driving glass ⌘K command palette that types and streams a deploy log, glass-effect bento features, count-up stats, a numbered workflow + tinted config code panel, a glowing featured pricing tier, accent-line testimonials, an accessible max-height FAQ accordion, and an amber-ring email CTA.
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Aurora flow landing
Design System
"Tide" deep-work-ritual landing page on the exact prompt scaffold (Vite + React + TS, Tailwind + tailwind-merge + clsx, Framer Motion, Lucide, `@/` alias, `cn()`) — a deep oceanic-twilight design whose signature is a full-width canvas "tide of light" (drifting, pointer-leaning sine bands, reduced-motion-safe), a hero that *is* a working focus session (breathing dial + live 50:00 countdown), a soundscape marquee, a 3-step Ritual timeline, a Soundscapes bento, count-up stats, scaled-tier pricing, an ARIA FAQ accordion, and a validating email CTA; vendored Fraunces/Inter/JetBrains Mono, fully offline.
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Bold typography design system
Design System
"OBELISK" Bold Typography design-system showcase — poster design translated to web with near-black/vermillion tokens, a 13-step type ramp, vendored Inter Tight/Playfair Display/JetBrains Mono, a parallax decorative-numeral hero, an adjective marquee, three button variants (underline/inversion/ghost), layered-text depth, zero radius, a token-flip inverted CTA, and a 200ms ARIA FAQ accordion.
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Botanical organic serif
Design System
"Verdant" Botanical / Organic Serif design-system showcase — a slow-living wellness landing on centralized tokens, with hand-built fully-offline botanical SVG art masked into Roman arches, the mandatory paper-grain overlay, Playfair Display headlines using italic emphasis words, a sage/clay/terracotta palette, staggered feature & collection grids, count-up stats, soft-shadow pill buttons, a vine-growing divider, an ARIA FAQ accordion, an underlined newsletter input, and a full-screen mobile menu.
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Clay design system
Design System
"Claymakers" High-Fidelity Claymorphism design-system showcase — premium digital clay with reusable 4-layer shadow stacks (deep/card/button/pressed), a candy-shop palette and vendored Nunito/DM Sans, super-rounded radii, gradient hero text, an abstract nested-clay hero, breathing count-up stat orbs, a bento feature grid with a peeking panel, a live squish/recessed-input playground, a fanned-tablet split, pricing with a scaled "popular" tier, testimonials, a recess-on-open FAQ, a working CTA, and a reduced-motion-safe blob world.
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Copy machine pixel perfect
Design System
"Foundry" browser-native PCB board-studio landing built on the exact "copy machine" prompt scaffold (Vite + React + TS, Tailwind + tailwind-merge + clsx, Framer Motion, Lucide, `@/` alias, `cn()`) — a dark copper-on-substrate design whose signature is a live-autorouter `TraceField` behind the hero (45°-constrained copper traces growing to pads and pulsing vias, pointer-leaning, reduced-motion-safe) and a layer-toggle `BoardCanvas` that composites Gerber-style solder-mask/copper/silkscreen films; plus a sticky nav, a continuous-DRC bento feature grid, count-up fab stats, a 4-step schematic→route→verify→ship workflow, quote testimonials, scaled-tier pricing, and a validating email CTA; vendored Space Grotesk/Inter/JetBrains Mono, fully offline.
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Copy machine setup
Design System
"Copy Machine" landing-page scaffold built byte-for-byte to a fixed setup spec (Vite + React, TypeScript, Tailwind + tailwind-merge + clsx, Framer Motion, Lucide, `@/`→`/src/` alias) with the spec-pinned files reproduced character-for-character and an empty `App.tsx` awaiting the first component; ships a self-contained dark blueprint/IDE "PROJECT SETUP COMPLETE" status screen (radial-masked grid, drifting glow orbs, scanline, count-up readout, created-file tree, verbatim App.tsx code panel, tech-stack chips, copy-machine rules) rendered as a sibling of `#root`, with vendored Inter/JetBrains Mono, fully offline.
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Corporate trust design system
Design System
"Northwind" Corporate Trust design-system showcase — a modern enterprise-SaaS landing fully expressing the style: indigo→violet gradients, colored (blue/violet-tinted) shadows, an isometric 3D hero dashboard, soft blurred blobs, a split gradient headline, zig-zag deep-dives on tilted gradient slabs, a count-up stats band, glowing numbered steps, a scaled "popular" pricing tier, a details/summary FAQ, and a dramatic dark final CTA — all on centralized tokens.
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Finsyc finance landing
Design System
"Finsyc" AI finance-management landing page applied verbatim from a 10-component template — an animated soft-gradient video hero with an expanding "Get Started" pill and brand logo marquee, color-blocked metric cards with count-ups, four product-UI feature cards (donut spend chart, balance-forecast graph, security shield, instant-transfer), a tabbed 4-step "How it works", a scroll-pinned benefits list with a progress rail, a count-up metrics band plus a center-snapping testimonial carousel, hover-activated pricing tiers with a monthly/yearly toggle, an animated integrations seal wired to 8 vendored brand icons, a blog grid, and a CTA footer with a giant rising "Finsyc" wordmark; all fonts/logos/UI art/avatars and the background video vendored locally, fully offline.
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Flatline design system
Design System
Complete flat-design-system showcase landing page — centralized tokens, sharp full-section color blocks (Blue/Emerald/Amber/dark), tinted color-block cards, thick outline buttons, a scaled "popular" pricing tier, multi-color stat count-ups, and high-contrast solid focus rings with zero box-shadows anywhere.
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Industrial skeuomorphism
Design System
"SCHEMATIC" Industrial Skeuomorphism design-system showcase — a tactile hardware-control landing built on centralized neumorphic tokens, with an all-CSS hero device mockup (scanline screen + live dashboard), glowing LED status indicators, corner screws & vent slots on every panel, a cylindrical How-It-Works pipe connector, push-pinned testimonials with masking tape, punched-hole pricing tags, a conic-gradient radar sweep, recessed "data slot" inputs, and a matte-plastic noise overlay; vendored Inter/JetBrains Mono and all assets, fully offline & responsive.
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Kinetic typography poster
Design System
Kinetic Typography design-system showcase — a festival poster page with viewport-width `clamp()` headlines, two infinite marquees, towering background numbers, hard acid-yellow color-inversion hover states, sticky-stacking cards, scroll-driven hero zoom, and a `prefers-reduced-motion` static fallback.
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Luxury editorial design system
Design System
"MAISON" Luxury / Editorial design-system showcase — a full editorial landing (hero, drop-cap features, dark stats, multi-layer testimonials, ARIA FAQ accordion, blog grid, footer CTA) with vendored Playfair/Inter fonts, vertical writing-mode labels, fixed gridlines, a gold-sliding button, and a paper-grain noise overlay.
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Material you showcase
Design System
"Lumi" Material You (Material Design 3) design-system showcase — a full landing page on centralized MD3 tonal tokens (purple seed #6750A4): a 48px-radius hero, layered organic blur shapes, pill buttons with state layers, glass-morphism benefits on a primary block, glow-on-hover How-It-Works badges, a recessed tonal-ramp visualizer, a lifted featured pricing tier, image-zoom blog cards, an accordion FAQ, a filled-text-field CTA, and a tertiary FAB — all on the cubic-bezier(0.2,0,0,1) easing, with vendored Roboto and fully local SVG art.
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Neo brutalism loud system
Design System
"LOUDHOUSE" Neo-brutalism design-system showcase — centralized `@theme` tokens (cream/black + red/yellow/violet highlighters), hard offset shadows (zero blur) as `shadow-neo*` utilities, hollow text-stroke display type, sticker rotations, a chaos-zone hero, live token gallery, count-up stats, an interactive component playground, scaled pricing, two marquees, a keyboard FAQ, mechanical click-down buttons / lift cards / yellow-flood inputs, and a full `prefers-reduced-motion` fallback.
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Neumorphism soft ui
Design System
"SOFTFORM" Neumorphism (Soft UI) design-system showcase — one cool-grey surface (`#E0E5EC`) where dual opposing RGBA shadows carve every edge: extruded / inset / inset-deep / nested depth states, hyper-rounded 32px corners, floating concentric-circle hero art, a working component playground (buttons in all states, inset inputs with accent focus rings, a switch, segmented control, draggable+keyboard slider), an inset token gallery, a soft-dark theme toggle, and zero borders anywhere; fully offline.
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Newsprint editorial press
Design System
Full editorial landing page expressing the "Newsprint" design system — massive Playfair headlines, zero radius, collapsed grid borders, drop caps, a breaking-news ticker, an inverted black "How It's Filed" section, grayscale halftone engravings, hard offset hover shadows, and sparing editorial red.
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Playful geometric design system
Design System
"Blobby" Playful Geometric design-system showcase — a Memphis-inspired "stable grid, wild decoration" landing with centralized tokens (warm paper + slate + four rotational pop colors), chunky 2px borders, hard no-blur "pop" shadows, varied/blob radii, a blob-masked geometric mascot illustration, confetti shapes, keyword + logo marquees, a dashed-line feature grid, a star-badged scaled pricing tier, a live token gallery, an ARIA FAQ, and a focus-shadowed CTA form — all honoring prefers-reduced-motion.
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Scaffold ready splash
Design System
Exact-spec single-page landing scaffold (Vite + React + TypeScript + Tailwind v3, `@/` alias, `cn()` helper, Framer Motion + Lucide) whose App shell — instead of an empty page — renders a polished, self-contained "Scaffold ready" splash: ambient drifting orbs + a panning technical grid, a gradient headline, a self-typing macOS terminal, stack chips, a scroll-sequenced setup checklist, a `src/` file tree, and a dashed "drop your first component" target; fully offline (system fonts) and `prefers-reduced-motion`–aware.
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Serif editorial design system
Design System
"Roman & Quill" Serif design-system showcase — a private-publishing-house editorial landing (hero, stats, drop-cap features, asymmetric 1.3fr/0.7fr benefits, decorative-quote testimonials, gold-tinted featured pricing, journal grid, ARIA FAQ, inverted correspond form, footer) with vendored Playfair/Source Sans 3/IBM Plex Mono, a rule-line + small-caps label system, bespoke SVG engraving plates, burnished-gold accent, paper-grain overlay, and ambient glow — all on channel-format design tokens, fully offline.
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Swiss design system
Design System
Self-contained Swiss International (International Typographic Style) design-system showcase — strict B/W/Swiss-Red tokens, four CSS texture patterns (grid, dots, diagonal, noise), a Bauhaus hero composition, a mathematical type specimen, a 2×2 component gallery, and bold mechanical interactions (color inversions, rotating plus icons, count-up); fully offline.
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