Imported library
3427 items in the library.
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Kind (cta, 3d-scene, features)
Mood
Industry
Style
Licence
Source repo
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Generative mountain scene
3D Scene
Shadcn/Tailwind/TypeScript integration of the brief's `GenerativeMountainScene` — a solid 128² Three.js plane raised into a mountain massif by two octaves of 3D simplex noise in a custom GLSL vertex shader and lit by a fresnel+diffuse fragment shader off a cursor-driven point light — framed as the "ORONOMY" terrain-survey station with a viewfinder stage (corner brackets, scanlines, sweep), freeze-drift + ridge-tint controls, and a live telemetry HUD reading real FPS / survey clock / `time` drift / point-light X·Y·Z straight off the render loop; fonts vendored locally.
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Hero dithering card
Call to Action
"DITHER · PRESS" — the brief's `CTASection` dropped **verbatim** into `components/ui`: a transparent-backed `@paper-design/shaders-react` `Dithering` shader laying Pantone-orange ink under an editorial headline, mounted on a print-house "press bed" with crop marks, a rotating registration loupe, a half-tone dot field, and a telemetry strip that samples ink coverage live off the plate; plus an "ink console" whose faders (speed / shape / type / ink) drive a second live `Dithering` instance, a copyable-source integration story, a `Dithering` props table, and a paper ↔ lights-out theme toggle — fonts vendored locally, CLI-verified with a screenshot-diff render check.
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Sidi bou said 3d walk
3D Scene
Navigable, fully procedural 3D walk through Sidi Bou Said, Tunisia in a single HTML file.
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Sign in - Exploded view in three.js from markup (parts list as no-JS fallback, or a GLB)Subscription
Exploded view in three.js from markup (parts list as no-JS fallback, or a GLB)
3D Scene
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Section: blueprint - hand-drawn technical SVG + copy. Replace the path with the real object.
Features
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Section: stats - two or three numerals in the display face
Features
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Section: cards-rail - frosted cards on a photographic ground
Features
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Section: services - hairline-separated rows; the editorial answer to a card grid
Features
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Section: steps - numbered process, 01 / 02 / 03 - only if order really matters
Features
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Section: spec - specification table
Features
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Section: cta - closing band, one action only
Call to Action
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Section: exploded-3d - a made thing taken apart in three.js: parts as shapes and materials, or a GLB; the list is the fallback
3D Scene
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3D Model Orbit - Phong-shaded WebGL geometry
3D Scene
Vertex buffers, MVP matrix, and lighting in raw WebGL.
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Next.js realtime 3D foundation starter - experience shell + scene with quality tiers
3D Scene
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Exploded parcel: scroll-driven Three.js real-terrain block whose lot lifts out and fans into labelled layers
3D Scene
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Atelier
Call to Action
Design, Spoken Into Being (editorial serif / burgundy).
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Particle globe
3D Scene
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Day/night globe
3D Scene
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Satellite orbits globe
3D Scene
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Arc launch globe
3D Scene
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Cable network globe
3D Scene
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GPGPU flock
3D Scene
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Ocean waves
3D Scene
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Procedural terrain
3D Scene
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Lens flare scene
3D Scene
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Metaball blobs
3D Scene
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Noise blob sphere
3D Scene
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VFX flames
3D Scene
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Volumetric cloud
3D Scene
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CSS 3D element table
3D Scene
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Procedural city
3D Scene
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Caustics light
3D Scene
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Animated beam hub
Features
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Reflective noise blob
3D Scene
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Field map feature
Features
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Spatial product showcase
Features
Shadcn/ui integration of the verbatim `EarbudShowcase` component — a spatial-audio "Sonar Spatial" product stage that mirrors its whole layout when you flip between the Left and Right earbud, with a per-side blue/emerald glow, a rotating dashed ring and floating product shot, animated feature meters, live connection/battery telemetry, and a Dynamic-Island-style segmented switcher; earbud PNGs vendored locally, fully offline.
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Bento Features with Mini Chart
Features
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Impact Bento About Section
Features
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Email banner
Call to Action
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Particle sphere
3D Scene
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Orbiting spheres
3D Scene
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Dice roll
3D Scene
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Bouncing balls
3D Scene
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Stack blocks
3D Scene
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