Imported library
3427 items in the library.
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Kind (card, loader, features, background, button)
Mood
Industry
Style
Source repo
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Animated dots rain
Background
Shadcn/ui integration of the verbatim `AnimatedDots` component — a raw-`<canvas>` dot rain where columns of dots fall and each dot bleeds a single R/G/B channel from black to full as it accelerates down, then recycles with a new colour and speed — dropped into `@/components/ui` and framed as a component lab: a full-bleed live hero (the verbatim demo) with a render-FPS/uptime telemetry strip, a control deck of faders wired to every real prop (dotsNum/dotRadius/dotSpacing/speedRange/opacity + blend-mode and background-colour controls) with named presets and a live-usage snippet, a shadcn-CLI integration story explaining the default paths and why `/components/ui` matters, and a props API with the prompt's data/state/assets/responsive/placement Q&A; zero runtime deps, zero component assets, fonts vendored locally, fully offline.
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Crimson mill supply card h61
Card
"Millstone Craft" digital visiting card for a fictional heritage stone-mill flour/grain/spice supplier — a vertical, mobile-first tap-to-contact page stacking a marquee-ticker brand hero, a sage WhatsApp + terracotta Call contact grid, a four-up product showcase, a split flagship-store location card, and an hours/footer strip, each as a soft-shadowed cream card revealed on scroll; warm paper canvas, crimson + wheat-gold accents, condensed Oswald display over Inter Tight, real tel/wa.me/mailto/maps links, fonts and product imagery vendored locally, fully offline.
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Gradient bars background
Background
Shadcn/ui integration of the verbatim `GradientBars` component — an equalizer-shaped wall of pulsing vertical CSS `linear-gradient` bars (U-shaped height curve, staggered `scaleY` `@keyframes`) — dropped into `@/components/ui` and framed as a component lab: a full-bleed live hero with a render-FPS/bars/assets/uptime telemetry strip and stack ticker, a control deck of faders wired to the real props (numBars/animationDuration + gradientFrom colour picker with named presets + backgroundColor) with a live-usage snippet, a shadcn-CLI integration story explaining the default paths and why `/components/ui` matters, and a props API with the prompt's data/state/assets/responsive/placement Q&A; zero image assets (pure CSS keyframes), fonts vendored locally, fully offline.
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Gradient dots background
Background
Shadcn/ui integration of the verbatim `GradientDots` component — a hue-cycling hexagonal CSS `radial-gradient` dot field looped with framer-motion — dropped into `@/components/ui` and framed as a component lab: a full-bleed live hero (the verbatim demo) with a render-FPS/uptime telemetry strip, a control deck of faders wired straight to the real props (dotSize/spacing/duration/colorCycleDuration + a background colour control) with named presets and a live-usage snippet, a four-step shadcn-CLI integration story explaining the default paths and why `/components/ui` matters, and a props API with the prompt's data/state/assets/responsive/placement Q&A; zero component assets (pure CSS), fonts vendored locally, fully offline.
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Lumen aurora vcard h62
Card
"Lumen Aurora" personal digital visiting card for a fictional creative technologist — one frosted-glass card floating over a slow living aurora of drifting violet/teal/rose blobs with film-grain and vignette, stacking a meta bar with a live local clock, an avatar-ring hero with a pulsing emerald "available" status, a short first-person bio with mono tag chips, a three-up email/call/WhatsApp action grid, a five-up social row, and an amber "Save contact" button that generates a vCard 3.0 `.vcf` blob client-side plus a "Copy link" toast; cinematic near-black palette, Fraunces display serif over Geist + Geist Mono, pointer parallax with specular sheen, staggered reveal, real mailto/tel/wa.me links, all fonts and portrait vendored locally, fully offline.
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Dotted surface waves
Background
Shadcn/Tailwind v4/TS integration of the verbatim `DottedSurface` component — a full-viewport three.js `Points` lattice (40 × 60 = 2,400 dots) displaced by two crossing sine waves — framed as a quiet "field generator" with a centred Geist Mono lockup + radial glow and a live `next-themes` toggle that flips the dot palette (light dots on dark ↔ dark dots on light) in real time; fonts vendored locally.
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Grainy gradient ripple card
Card
Shadcn integration of the brief's verbatim `gradient-shader-card` — a grainy 7-stop gradient (domain-warped value noise + 3D simplex grain + overlay film grain) rendered on a single React-Three-Fiber quad that ripples where you tap it — dropped into `@/components/ui` and framed as the "Chroma Foundry" pigment-lab console: a rail with the exact 7 hex stops the shader mixes, five faders promoting the baked `noise*`/`waveNoise*` constants to live uniforms, named patches (Foundry/Silk/Marble/Static/Tide), click-to-ripple with tactile DOM markers, and a telemetry strip reading the shader's own clock + live ripple count off the GPU loop; fonts vendored locally, headless WebGL + interaction verification (9/9).
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Bloom nested squares
Loader
The shadcn "Bloom" NestedSquares component (25 violet-gradient squares scaling and rotating forever via Framer Motion) staged in a dark motion-specimen studio — a graticule plate, ambient glow, and a calibration rail of dials that retune the live component's ring count, period, stagger, growth, spin and culture.
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DepthFigure - A foreground image card held in depth
Card
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TiltCard - A card that tilts up to ~8 degrees in 3D toward the pointer with an opacity-only specular sheen
Card
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Section: blueprint - hand-drawn technical SVG + copy. Replace the path with the real object.
Features
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Section: stats - two or three numerals in the display face
Features
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Section: cards-rail - frosted cards on a photographic ground
Features
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Section: services - hairline-separated rows; the editorial answer to a card grid
Features
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Section: steps - numbered process, 01 / 02 / 03 - only if order really matters
Features
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Section: spec - specification table
Features
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Hover State Animation - Six hover techniques side by side
Button
Color shift, scale, lift, underline grow, icon nudge, and background sweep.
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Click / Tap Ripple - Ripple emanates from the exact click point
Button
Material Design's tactile confirmation pattern.
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Button Press Scale - Scales to 0.95 on press, springs back on release
Button
Asymmetric timing gives a tactile feel.
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Magnetic Button - Button leans toward the cursor within a radius, label lagging for parallax
Button
Springs home on exit.
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Heart / Like Burst - Tap pops and fills the heart while small hearts burst outward on canvas
Button
Twitter-style like.
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Success Confetti - Completing an action fires a canvas confetti burst
Button
Rotating rectangles with gravity and spin.
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Skeleton Loader - Pulsing placeholder blocks match the shape of real content
Loader
Reduces perceived wait time.
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Shimmer Effect - Gradient sweep over skeleton placeholders
Loader
Gives the impression of data streaming in.
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Loading Spinner - Six spinner variants from a single CSS color and speed
Loader
Ring, orbit, arc, bounce, pulse, square.
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Progress Animation - Linear bar, circular ring, and stepped segments
Loader
All driven by a single percentage value.
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Swipe to Dismiss - Drag a card past a threshold and it flies off as the row collapses
Card
Pointer-driven, touch-ready.
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Theme Toggle Morph - A sun morphs into a crescent moon as the interface flips between light and dark
Button
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Copy to Clipboard - The copy button swaps to a checkmark and a Copied confirmation, then reverts after a moment
Button
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Segmented Control - A highlighted pill slides beneath the selected segment as the active label crossfades
Button
The iOS control.
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Parallax 3D Tilt - CSS perspective + rotateX/Y follows mouse
Card
A shine highlight tracks the virtual light source.
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Canvas Particle Effect - 500 drifting particles with O(n²) proximity connections and mouse repel/attract on 2D canvas
Background
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Glassmorphism Animated - backdrop-filter: blur() over animated gradient blobs
Card
Three frost variants.
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Noise-Based Motion - Simplex noise drives a wind field and a morphing blob
Background
Smooth random, not chaotic random.
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3D Flip Card - A card rotates in 3D to reveal its back face using preserve-3d, perspective, and backface-visibility
Card
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Animated Gradient Background - CSS gradient shifts hue and position continuously
Background
Pure CSS, no JavaScript, seamless loop.
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Mesh Gradient Animation - Blurred radial gradient blobs drift slowly
Background
Organic color washes popularized by Stripe.
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Aurora / Northern Lights - Tall color bands drift and skew horizontally
Background
Heavy blur fakes the curtain of light.
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Grain / Film Noise Overlay - Animated noise at 5–10% opacity adds cinematic warmth
Background
Subtlety is everything.
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Scanline Effect - CRT horizontal lines with optional sweep beam, curvature, and phosphor glow
Background
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Light Leak - Warm gradient fires at random irregular intervals
Background
Analog film camera aesthetic.
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Starfield / Space Particles - Stars drift outward from center with parallax depth
Background
Slow ambient speed, never hyperspace.
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Breathing / Pulsing Glow - Radial glow expands and contracts on a 5-second breath cycle
Background
Calm resting state.
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Ambient Ripple Effect - Concentric rings emit periodically from idle sources
Background
Passive atmosphere, not click-driven.
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Floating Elements - Geometric shapes drift on independent sine-wave paths
Background
No two elements synchronized.
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Grid / Dot Pattern Parallax - Pattern shifts subtly opposite to mouse movement
Background
Depth felt, barely seen.
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Abstract Geometric Motion - Four hypnotic loops: rotating polygons, expanding rings, sliding bars, flowing color lines
Background
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Particle Constellation - Drifting nodes link with lines when they come close
Background
The network-mesh hero background.
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