Imported library
3427 items in the library.
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Kind (3d-scene, background)
Mood
Style
Source repo
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Animated dots rain
Background
Shadcn/ui integration of the verbatim `AnimatedDots` component — a raw-`<canvas>` dot rain where columns of dots fall and each dot bleeds a single R/G/B channel from black to full as it accelerates down, then recycles with a new colour and speed — dropped into `@/components/ui` and framed as a component lab: a full-bleed live hero (the verbatim demo) with a render-FPS/uptime telemetry strip, a control deck of faders wired to every real prop (dotsNum/dotRadius/dotSpacing/speedRange/opacity + blend-mode and background-colour controls) with named presets and a live-usage snippet, a shadcn-CLI integration story explaining the default paths and why `/components/ui` matters, and a props API with the prompt's data/state/assets/responsive/placement Q&A; zero runtime deps, zero component assets, fonts vendored locally, fully offline.
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Gradient bars background
Background
Shadcn/ui integration of the verbatim `GradientBars` component — an equalizer-shaped wall of pulsing vertical CSS `linear-gradient` bars (U-shaped height curve, staggered `scaleY` `@keyframes`) — dropped into `@/components/ui` and framed as a component lab: a full-bleed live hero with a render-FPS/bars/assets/uptime telemetry strip and stack ticker, a control deck of faders wired to the real props (numBars/animationDuration + gradientFrom colour picker with named presets + backgroundColor) with a live-usage snippet, a shadcn-CLI integration story explaining the default paths and why `/components/ui` matters, and a props API with the prompt's data/state/assets/responsive/placement Q&A; zero image assets (pure CSS keyframes), fonts vendored locally, fully offline.
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Gradient dots background
Background
Shadcn/ui integration of the verbatim `GradientDots` component — a hue-cycling hexagonal CSS `radial-gradient` dot field looped with framer-motion — dropped into `@/components/ui` and framed as a component lab: a full-bleed live hero (the verbatim demo) with a render-FPS/uptime telemetry strip, a control deck of faders wired straight to the real props (dotSize/spacing/duration/colorCycleDuration + a background colour control) with named presets and a live-usage snippet, a four-step shadcn-CLI integration story explaining the default paths and why `/components/ui` matters, and a props API with the prompt's data/state/assets/responsive/placement Q&A; zero component assets (pure CSS), fonts vendored locally, fully offline.
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Dotted surface waves
Background
Shadcn/Tailwind v4/TS integration of the verbatim `DottedSurface` component — a full-viewport three.js `Points` lattice (40 × 60 = 2,400 dots) displaced by two crossing sine waves — framed as a quiet "field generator" with a centred Geist Mono lockup + radial glow and a live `next-themes` toggle that flips the dot palette (light dots on dark ↔ dark dots on light) in real time; fonts vendored locally.
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Generative mountain scene
3D Scene
Shadcn/Tailwind/TypeScript integration of the brief's `GenerativeMountainScene` — a solid 128² Three.js plane raised into a mountain massif by two octaves of 3D simplex noise in a custom GLSL vertex shader and lit by a fresnel+diffuse fragment shader off a cursor-driven point light — framed as the "ORONOMY" terrain-survey station with a viewfinder stage (corner brackets, scanlines, sweep), freeze-drift + ridge-tint controls, and a live telemetry HUD reading real FPS / survey clock / `time` drift / point-light X·Y·Z straight off the render loop; fonts vendored locally.
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Sidi bou said 3d walk
3D Scene
Navigable, fully procedural 3D walk through Sidi Bou Said, Tunisia in a single HTML file.
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Exploded view in three.js from markup (parts list as no-JS fallback, or a GLB)
3D Scene
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Section: exploded-3d - a made thing taken apart in three.js: parts as shapes and materials, or a GLB; the list is the fallback
3D Scene
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3D Model Orbit - Phong-shaded WebGL geometry
3D Scene
Vertex buffers, MVP matrix, and lighting in raw WebGL.
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Canvas Particle Effect - 500 drifting particles with O(n²) proximity connections and mouse repel/attract on 2D canvas
Background
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Noise-Based Motion - Simplex noise drives a wind field and a morphing blob
Background
Smooth random, not chaotic random.
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Animated Gradient Background - CSS gradient shifts hue and position continuously
Background
Pure CSS, no JavaScript, seamless loop.
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Mesh Gradient Animation - Blurred radial gradient blobs drift slowly
Background
Organic color washes popularized by Stripe.
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Aurora / Northern Lights - Tall color bands drift and skew horizontally
Background
Heavy blur fakes the curtain of light.
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Grain / Film Noise Overlay - Animated noise at 5–10% opacity adds cinematic warmth
Background
Subtlety is everything.
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Scanline Effect - CRT horizontal lines with optional sweep beam, curvature, and phosphor glow
Background
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Light Leak - Warm gradient fires at random irregular intervals
Background
Analog film camera aesthetic.
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Starfield / Space Particles - Stars drift outward from center with parallax depth
Background
Slow ambient speed, never hyperspace.
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Breathing / Pulsing Glow - Radial glow expands and contracts on a 5-second breath cycle
Background
Calm resting state.
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Ambient Ripple Effect - Concentric rings emit periodically from idle sources
Background
Passive atmosphere, not click-driven.
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Floating Elements - Geometric shapes drift on independent sine-wave paths
Background
No two elements synchronized.
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Grid / Dot Pattern Parallax - Pattern shifts subtly opposite to mouse movement
Background
Depth felt, barely seen.
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Abstract Geometric Motion - Four hypnotic loops: rotating polygons, expanding rings, sliding bars, flowing color lines
Background
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Particle Constellation - Drifting nodes link with lines when they come close
Background
The network-mesh hero background.
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Flow Field - Particles follow a noise-driven vector field, leaving flowing trails
Background
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Synthwave Grid - A perspective grid scrolls toward a glowing sun
Background
The retro synthwave horizon.
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Matrix Rain - Columns of glowing characters fall down a dark canvas, leaders bright and trails fading
Background
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Plasma Field - Summed sine functions of x, y, and time make a flowing, organic color field
Background
The demoscene classic.
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Next.js realtime 3D foundation starter - experience shell + scene with quality tiers
3D Scene
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Exploded parcel: scroll-driven Three.js real-terrain block whose lot lifts out and fans into labelled layers
3D Scene
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Force Field Background
Background
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Gooey Gradient Background
Background
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Hyperspeed Background
Background
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Parallax Stars Background
Background
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Tubes Interactive Background
Background
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Particle globe
3D Scene
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Particle fireworks
Background
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Particle black hole
Background
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Curl noise flow
Background
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Ribbon confetti
Background
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Particle cursor trail
Background
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Hyperspace warp
Background
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Digital rain
Background
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Aurora curtain
Background
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