FBM noise warped through itself — a genuinely liquid field, not stacked gradients.
A GLSL fragment shader that samples fractal Brownian motion, then feeds the result back in as a distortion of its own input domain. That feedback is what separates it from a gradient stack: the field folds and stretches like a fluid and never visibly loops. Warm amber, lime and deep blue are blended by separate smoothstep bands over near-black. Runs entirely on the GPU at full-viewport scale; ideal as a premium hero backdrop where a CSS gradient would read as generic.
shader-domain-warped-flow · intensity awwwards
Base-catalogue pattern — no generated axes.
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