Imported library
3427 items in the library.
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Kind
Mood (techy, light)
Industry
Style (particles)
Source repo
Effects folder
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Axis quotient h30
Landing Page
"Quant Brutalist Editorial" landing page for fictional quant-strategy firm Axis Quotient — ink-on-ivory with electric cobalt, animated point-grid hero canvas, colossal QUOTIENT wordmark, ticker marquee, capabilities accordion, count-up metrics, and toggleable engagement pricing.
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Orbital frequency summit h22
Landing Page
"Deep Signal" landing page for a fictional deep-space signals & aerospace-software summit "Orbital Frequency" — observatory-dark void with amber-gold/signal-green accents, Oswald condensed display type, canvas starfield, rotating orbital rings + radar-sweep hero, telemetry strip, mission timeline, floating-beacon pricing passes, and a scroll-tracking signal bar.
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Voltframe dev h29
Landing Page
"Bracketed Voltage" developer-portfolio landing on a near-black stage with one electric-yellow accent, a hairline framed hero box with glowing corner nodes, hover-yellow title words, floating particles, pulsing orbs, scroll-revealed skills/work/testimonials, and a mobile slide-in menu.
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Animated dots rain
Background
Shadcn/ui integration of the verbatim `AnimatedDots` component — a raw-`<canvas>` dot rain where columns of dots fall and each dot bleeds a single R/G/B channel from black to full as it accelerates down, then recycles with a new colour and speed — dropped into `@/components/ui` and framed as a component lab: a full-bleed live hero (the verbatim demo) with a render-FPS/uptime telemetry strip, a control deck of faders wired to every real prop (dotsNum/dotRadius/dotSpacing/speedRange/opacity + blend-mode and background-colour controls) with named presets and a live-usage snippet, a shadcn-CLI integration story explaining the default paths and why `/components/ui` matters, and a props API with the prompt's data/state/assets/responsive/placement Q&A; zero runtime deps, zero component assets, fonts vendored locally, fully offline.
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Aura core shader
Shader
Shadcn-style integration of the brief's verbatim `AuraCore` WebGL2 energy-core shader (inlined-OGL renderer, HSV core with ten rotating rays, fbm-distorted surface, cursor-reactive particle field) dropped into `@/components/ui`, framed as a plasma-containment console — the component's four sliders become reactor field controls, four named profiles snap the shader to regimes, and a telemetry deck reads containment integrity / excitation straight off the GPU clock with a freeze control; fonts vendored locally.
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Dotted surface waves
Background
Shadcn/Tailwind v4/TS integration of the verbatim `DottedSurface` component — a full-viewport three.js `Points` lattice (40 × 60 = 2,400 dots) displaced by two crossing sine waves — framed as a quiet "field generator" with a centred Geist Mono lockup + radial glow and a live `next-themes` toggle that flips the dot palette (light dots on dark ↔ dark dots on light) in real time; fonts vendored locally.
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NEXUS · IMMERSIVE LAB
Landing Page
Spatial Computing Studio.
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Cinematic Scroll Effects Lab - six text treatments, magnetic/depth surfaces, four shader presets on the shared runtime
Landing Page
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Canvas Particle Effect - 500 drifting particles with O(n²) proximity connections and mouse repel/attract on 2D canvas
Background
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GPGPU Particle System - 65k+ particles computed in WebGL2 textures
Shader
Physics in a shader, texture ping-pong.
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Particle Constellation - Drifting nodes link with lines when they come close
Background
The network-mesh hero background.
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Dimensional Glass - Solid.js + Three.js prismatic glass-panel landing page
Landing Page
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Digital rain
Background
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Satellite orbits globe
3D Scene
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GPGPU repel particles
Background
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GPGPU flock
3D Scene
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Attractor particles
Background
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Procedural terrain
3D Scene
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Pixel flow field
Background
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Boids ecosystem
Background
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Line network
Background
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Floating-icon hero
Hero Section
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Paper Dot Grid: Default
Background
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Paper Dot Grid: Tree line
Background
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Paper Dot Grid: Wallpaper
Background
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Benday
Background
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Cipher
Background
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Matrix
Background
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Tatting
Background
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Amber foundry h9
Landing Page
Warm editorial-intelligence landing page for fictional enterprise-AI consultancy "Amber Foundry" — cream/amber/roasted-brown palette, animated canvas neural-network hero, auto-advancing interactive solutions panel, bento method grid, and a dark pricing flip.
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Scanner card stream
Card
Draggable Three.js card stream that decodes each photo into glitching, scrambling ASCII as it crosses a glowing violet scan line, with an ambient WebGL particle field and a 2D spark burst — packaged as a shadcn-style `@/components/ui` drop.
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Pixel surge card
Card
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Pixel decay card
Card
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Bubble pop
Background
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Antigravity dots
Background
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Pixel trail
Cursor
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Falling sand
Background
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Dotted map
Component
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Vortex text
Text Effect
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Particle sphere
3D Scene
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