Imported library
3427 items in the library.
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Mood (futuristic)
Style (particles)
Licence
Source repo
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Woven light hero
Hero Section
Interactive hero with 50k cursor-reactive Three.js particles woven into a torus-knot tapestry, integrated as a shadcn-style component.
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Orbital frequency summit h22
Landing Page
"Deep Signal" landing page for a fictional deep-space signals & aerospace-software summit "Orbital Frequency" — observatory-dark void with amber-gold/signal-green accents, Oswald condensed display type, canvas starfield, rotating orbital rings + radar-sweep hero, telemetry strip, mission timeline, floating-beacon pricing passes, and a scroll-tracking signal bar.
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Aura core shader
Shader
Shadcn-style integration of the brief's verbatim `AuraCore` WebGL2 energy-core shader (inlined-OGL renderer, HSV core with ten rotating rays, fbm-distorted surface, cursor-reactive particle field) dropped into `@/components/ui`, framed as a plasma-containment console — the component's four sliders become reactor field controls, four named profiles snap the shader to regimes, and a telemetry deck reads containment integrity / excitation straight off the GPU clock with a freeze control; fonts vendored locally.
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Celestial sphere shader
Shader
Shadcn-style integration of the verbatim Three.js "Celestial Sphere" shader (a cursor-warped fractal-noise nebula over a twinkling star field on one full-screen quad) dropped into `@/components/ui`, framed as the `VANTA-IX` deep-field navigation console — a cursor-tracking gimbal reticle and a warp vector visualise the exact `u_mouse` shift the shader applies, live telemetry reads feed time / FPS / warp x·y / hue, and four faders promote the brief's props (hue, speed, zoom, particleSize) to live GPU uniforms; fonts vendored locally.
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Cosmic plasma web
Shader
Shadcn integration of the brief's verbatim OGL `PlasmaWeb` shader (a layered plasma lattice of pulsing nodes, curl-flowed connective streams and excited particles that bends toward the cursor) dropped into `@/components/ui` and framed as a cursor-driven "field resonance console" — a 60fps cursor-tracking reticle stands in for the pointer (so the interaction reads in the silent recording), faders re-drive the shader's hue/density/glow/attraction/energy props live, named presets snap the lattice between regimes, and a telemetry panel reads render FPS / cursor x·y / an engagement signal off the loop; fonts vendored locally.
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NEXUS · IMMERSIVE LAB
Landing Page
Spatial Computing Studio.
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GPGPU Particle System - 65k+ particles computed in WebGL2 textures
Shader
Physics in a shader, texture ping-pong.
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Starfield / Space Particles - Stars drift outward from center with parallax depth
Background
Slow ambient speed, never hyperspace.
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Dimensional Glass - Solid.js + Three.js prismatic glass-panel landing page
Landing Page
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Particle black hole
Background
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Hyperspace warp
Background
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Particle flow field
Background
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Sparkle AI button
Button
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Attractor particles
Background
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Pixel flow field
Background
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Floating-icon hero
Hero Section
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Scanner card stream
Card
Draggable Three.js card stream that decodes each photo into glitching, scrambling ASCII as it crosses a glowing violet scan line, with an ambient WebGL particle field and a 2D spark burst — packaged as a shadcn-style `@/components/ui` drop.
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