Imported library
3427 items in the library.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages. Sign in
Kind (shader)
Industry
Style (terminal)
Licence
- Subscription
Celestial matrix terminal
Shader
Shadcn-style integration of the verbatim Three.js "Celestial Matrix" shader (blue-to-green digital rain bent around a cursor-driven gravitational warp) dropped into `@/components/ui`, reframed as "Meridian Station · Orbital Relay 9" — a retro-CRT relay terminal that types a boot/login handshake over the live feed and lands on ACCESS GRANTED; a cursor reticle marks the warp lock and a bottom telemetry strip (feed clock, warp x·y, render rate, carrier state) is sampled straight off the GPU loop; freeze/recalibrate controls drive the shader clock, fonts vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Starship shader
Shader
"HELM-9 · FTL Navigation Console" integration of @XorDev's verbatim "Starship" warp-streak fragment shader (a 50-step `exp(sin())` accumulation over a noise-warped distance field, `tanh`-tonemapped on a pure-black hull) rendered on a `@react-three/fiber` fullscreen quad and dropped into `@/components/ui` — framed as a starship helm with a signature velocity ladder whose caret rides the shader clock, throttle/exposure faders + named drive regimes wired to optional `speed`/`intensity`/`paused` props, an engage-jump / hold-field sequence, and a live field-clock/velocity/distance/FPS telemetry deck read off the per-frame callback; full shadcn/Tailwind/TS integration story, fonts vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Warp dithering shader
Shader
"DITHER LAB" integration of the verbatim `DitheringShader` WebGL2 component — seven procedural shape fields (warp, simplex, dots, wave, ripple, swirl, sphere) thresholded through random + Bayer 2×2/4×4/8×8 ordered dithering — dropped into shadcn `components/ui` and framed as a live 1-bit CRT console: a full-bleed Warp hero, a driving deck wired straight to the props/uniforms, a click-to-apply shape library, animated Bayer-matrix explainers, and a live props API mirroring the hero state.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Warp drive shader bridge
Shader
"WARP DRIVE" starship-bridge integration of the prompt's verbatim WebGL warp-tunnel shader (an orthographic full-screen quad of RGB-split light filaments steered by `iMouse`) dropped into `@/components/ui` — the signature `NavReticle` gauge locks to the tunnel's vanishing point and reads warp factor / heading / FPS off the shader's own `onFrame` loop, a docked helm console surfaces the raw `iTime`/`iMouse`/`iResolution` uniforms with a `warpSpeed` throttle, and the page tells the shadcn/Tailwind/TypeScript install story; fonts vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
Waves shader oscilloscope
Shader
"OSCILLON" observation deck integrating the prompt's verbatim zero-prop `ShaderComponent` (a black-and-white Three.js coswarp interference field on a single full-screen quad) dropped into `@/components/ui`, framed as a phosphor signal analyzer — corner reticles, scanlines and an edge vignette over the live trace, a live-trace HUD plus a channel legend and a scope deck with a phase-lock meter, all driven off the same `requestAnimationFrame` clock the shader animates on; fonts vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Subscription
ASCII render
Shader
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Sdf dreamscape shaderSubscription
Sdf dreamscape shader
Shader
Shadcn-style integration of the verbatim "SDF Dreamscape" component — a native-WebGL fractal signed-distance-field (a recursive Julia-fold bent live by the cursor) ported to strict TS in `@/components/ui` and reframed as the "Oneirograph" dream-recorder console: a Big Shoulders hero lockup, a registration frame + reticle, four tuning dials (Spectrum/Drift/Recursion/Lens) annotated with their `u_*` uniforms, Lucid/Abyssal/Solar/REM presets that snap all four at once, and a live telemetry strip reading the shader's own FPS and dream clock; fonts vendored locally.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in - Thermal shader imagingSubscription
Thermal shader imaging
Shader
"THERMA — Thermal Imaging Bay" integration of the prompt's verbatim `ThermalEffect` (Apple-style three.js shader painting a pointer-reactive 7-stop thermal gradient inside a logo's alpha mask) dropped into `@/components/ui`, framed as thermographic hardware — bracketed viewports with a reticle, a live sensor-clock/FPS/core-temp telemetry HUD, the brief's `logo × logo` two-up plus a specimen tray, a palette/LUT calibration ramp and props API; logo masks are drawn on a canvas at runtime so it runs fully offline.
This is part of a CreativePower subscription. Subscribe to see its code and use it in your pages.
Sign in