Imported library
3427 items in the library.
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Kind (toggle, hero, loader, scroll-effect)
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Ai input wave hero
Hero Section
"Wavelength" integration of the prompt's `HeroWave` AI-input hero (a Three.js + GSAP wavefield of up to 256 instanced, 23.4°-skewed bars driven by two keyframed sine waves, lit with an UnrealBloom pass and a custom film-grain ShaderPass, glowing under the cursor) dropped into `@/components/ui` with its `mini-navbar` dependency — the verbatim component's self-typing "Make me a…" prompt box sits over the canvas, framed by a live FPS/uptime HUD, an `onPromptSubmit` toast, and a shadcn/Tailwind/TypeScript install + props story; fonts vendored locally.
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Animated shader hero
Hero Section
"Emberfield" showcase for a reusable WebGL2 animated shader hero (drifting fractal ember field by @atzedent) — a single drop-in `@/components/ui` component with a live uniforms HUD, pointer-reactive canvas, and a shadcn/Tailwind/TypeScript integration story; fonts vendored locally.
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Anomalous matter hero
Hero Section
Shadcn/Tailwind/TypeScript integration of the `AnomalousMatterHero` — a simplex-noise-displaced Three.js icosahedron wireframe with a fresnel rim glow and a cursor-tracked point light, framed as a "containment lab" specimen: faders wired straight into the displacement/glow/speed uniforms, a live "anomaly energy" telemetry panel that reads center-pixel luminance off the GPU, plus a reticle scope and corner brackets; fonts vendored locally.
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Endless pursuit shader hero
Hero Section
Shadcn/Tailwind v4/TS integration of UIMIX's monochrome "ENDLESS PURSUIT" hero — the pasted component's remote UnicornStudio shader scene is preserved but layered over a dependency-free WebGL fallback field (drifting nebula, an "endless orbit" arc, parallax twinkling stars) with a pure-CSS starfield beneath, so the Sisyphus-themed hero runs fully offline; Next.js `'use client'`/styled-jsx adapted to Vite, JetBrains Mono vendored, Lucide icons.
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Hero futuristic webgpu
Hero Section
Faithful shadcn integration of the **Hero Futuristic** component — a depth-mapped portrait dissolved into a scanning **dot-matrix** field, rendered through a **Three.js WebGPU** pipeline written entirely in **TSL**: a colour texture + companion depth map drive a node material that parallax-shifts the image by the cursor, masks it into cellular-noise dots, and sweeps a depth-driven reveal, then a TSL post pass adds **bloom** + a travelling red scan line; headline reveals word-by-word over the top. Async-renderer `gl` callback (WebGPU → WebGL2 fallback) needs @react-three/fiber v9; texture, depth map and fonts vendored locally.
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Mesh gradient shader hero
Hero Section
Shadcn-style integration of the prompt's `HeroSection` — a hero whose background is a flowing `@paper-design/shaders-react` MeshGradient under a frosted veil — dropped verbatim into `@/components/ui` and framed as a warm "palette studio": the live hero sits in a registration-bracketed plate while a control deck drives the shader's real props (color stops, distortion, swirl, speed, offsetX) in real time, with light/dark veil toggle, FPS·frame·uptime telemetry, and a tabbed install / props-API / live-usage / why-`components/ui` dock; Onest vendored locally as the Satoshi substitute.
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Paper shader resume hero
Hero Section
Shadcn `components/ui` integration of the prompt's `portfolio-hero-with-paper-shaders` — a split-screen designer résumé (`Jessi.cv`) whose right panel is a live `@paper-design/shaders-react` Dithering canvas with its own internal light/dark toggle — dropped in verbatim and framed as a "darkroom" proof: the as-shipped component sits in a crop-marked plate, an ink console promotes every Dithering prop (shape/bayer-matrix/pxSize/scale/speed/colour pair) to live faders with live prop/fps telemetry, a procedural shader-portrait gallery, and a setup/why-`components/ui`/source/props-API story (the invalid `shape="cat"` is corrected to `sphere`); fonts vendored locally.
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Paper shaders hero lab
Hero Section
Shadcn integration of the 21st.dev "Beautiful Shader Experiences" hero (two stacked `@paper-design/shaders-react` `MeshGradient` layers + a rainbow `PulsingBorder` ring with orbiting marquee), copied verbatim into `components/ui` and framed as a dark instrument console — a Showcase/Lab view toggle, a control deck promoting the baked-in shader constants to live `config`/`pulse` uniforms (colour stops, base/wire speed, distortion, swirl, wire opacity, wireframe, pulse speed/glow), a telemetry HUD whose colour chip is sampled straight off the live shader canvas, and an install / props / why-`components/ui` / responsive dock; module-augmented types keep the drop-in byte-for-byte, fonts vendored locally.
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Phosphor 30 shader hero
Hero Section
Shadcn/Vite/TypeScript integration of the brief's raw-WebGL2 `phosphor-30` shader (an 80-step raymarch folding a rotating SDF into ribbons of light via `tanh(o / 5e3)` on one full-screen triangle), framed as a CRT "PHOSPHOR // 30" instrument hero — bezel + corner brackets, a drifting scan line, a phosphor-glow `FIELD OF / LIGHT` headline, live FPS·session telemetry and lucide-react chrome; the prompt's `phosphor-30.tsx` + `demo.tsx` dropped in verbatim alongside a composable type-checked twin, fonts vendored locally.
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Vhs noise distortion hero
Hero Section
Shadcn/Tailwind/TypeScript integration of the prompt's verbatim `vhs-hero-section.tsx` — a corrupted VHS hero on React Three Fiber: a custom six-octave fbm domain-warp GLSL shader (edge-growing chromatic aberration, a sweeping tracking-error band, glitch sparks, scanlines, film grain, vignette) over 800 cursor-repelling red/white/cyan noise particles, a GSAP `GlitchText` headline (character scramble + RGB text-shadow pulse), and an aggressive GSAP entrance + looping hue-jitter timeline; dressed as a tape deck with a running `HH:MM:SS:FF` timecode and CRT chrome; fonts vendored locally.
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Vitruvian ascii shader
Hero Section
Shadcn/Tailwind v4/TS integration of the prompt's `hero-ascii` "PERFECT PROPORTIONS" hero, with its network-blocked UnicornStudio embed rebuilt as a self-contained HTML-canvas ASCII shader of Da Vinci's Vitruvian Man — bright limbs sweeping between the square and circle poses over a breathing frame, a faint pose-superposition, and a twinkling starfield, under the verbatim UIMIX chrome; JetBrains Mono vendored locally.
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Warp shader hero
Hero Section
Shadcn-style integration of the prompt's verbatim `@paper-design/shaders-react` `<Warp>` hero dropped into `components/ui`, framed as the "Paper Warp // Shader Lab" — a brushed-graphite instrument deck where the same hero becomes a live specimen: a parameter bay of faders promotes every Warp uniform (swirl, distortion, scale, rotation…) to a live control, a shape selector and four mood presets re-work the field, an editable four-stop palette, and an FPS/frame/uptime telemetry strip; fonts vendored locally.
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Webgl rgb shift shader hero
Hero Section
"CHROMA OSC" hero integrating the prompt's `WebGLShader` (a single RawShaderMaterial GLSL pass of additive sine ribbons with R/G/B chromatic-aberration) and `LiquidButton`, framed as a live oscilloscope instrument with corner brackets, an RGB-split headline, a sweeping scan line, and mono telemetry strips reading real FPS / shader uptime.
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Apex scroll hero
Scroll Effect
Apple-product-page-style "Apex" hero whose 5-second F1 sunset film is scroll-scrubbed full-screen (scroll drives `video.currentTime`) with a synced speed/gear telemetry HUD.
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Bloom nested squares
Loader
The shadcn "Bloom" NestedSquares component (25 violet-gradient squares scaling and rotating forever via Framer Motion) staged in a dark motion-specimen studio — a graticule plate, ambient glow, and a calibration rail of dials that retune the live component's ring count, period, stagger, growth, spin and culture.
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scrollcraft engine: zero-dependency scroll runtime driven by data-sc-* attributes (scrub video, pin, pan, flow acts; cues, drift, magnet), with a template page
Scroll Effect
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MorphBackground - A scroll chapter whose background morphs between a warm and a cool palette by crossfading two stacked full-bleed gradient layers via opacity
Scroll Effect
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Three-plane scroll + pointer parallax with depth of field and aerial perspective
Scroll Effect
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Dependency-free scroll motion runtime (reveals, scroll-driven animation with IO fallback, magnetic buttons)
Scroll Effect
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Parallax Depth-of-Field - Five mountain layers translate at different speeds; blur simulates camera depth-of-field
Scroll Effect
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Parallax Scrolling - Elements move at different speeds
Scroll Effect
Background slower, foreground faster — creating a 3D depth illusion.
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Reverse-Scrolling Columns - A center column scrolls normally while two flanking columns scroll in reverse, looping infinitely
Scroll Effect
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Cover Card to Fixed Header - A full-page hero morphs into a compact fixed header
Scroll Effect
Every visual property scrubbed to a single progress value.
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Fly-in Fly-out Contact List - Rows translate and fade through entry, active, and exit zones as you scroll
Scroll Effect
Bidirectional and continuous.
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Stacking Cards - CSS Scroll-Driven Animations fan cards into a deck
Scroll Effect
Per-index sticky offset creates the visible peek tab.
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ScrollTrigger Animation - The onEnter / onLeave lifecycle demonstrated with vanilla JS
Scroll Effect
Four scroll trigger zones.
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Scrub Animation - Scroll position is the playhead
Scroll Effect
A flight path doubles as its own timeline, seekable in either direction.
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Pin Animation - An element freezes in place while the page scrolls beneath it
Scroll Effect
CSS sticky, no JavaScript pinning.
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Snap Scrolling - CSS scroll-snap-type creates a paginated, magnetic feel
Scroll Effect
Mandatory, proximity, and none compared.
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Scrollytelling - Fractional chapter progress drives continuous depth crossfades across six ocean-layer chapters
Scroll Effect
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Reveal on Scroll - Seven reveal techniques fired by IntersectionObserver at a configurable trigger line
Scroll Effect
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Stagger Reveal - Groups reveal with cascading delays
Scroll Effect
Forward, reverse, center-out, and random cascade directions.
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Horizontal Scroll - Vertical scroll translates a horizontal panel strip
Scroll Effect
A tall pinned section provides the scroll budget.
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Sticky Section - The whole section pins while its interior morphs through four states scrubbed to scroll position
Scroll Effect
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Counter Animation - Numbers count 0 → target with easing on scroll entry
Scroll Effect
Four formats and configurable curve.
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Progress Bar - Reading progress in three styles
Scroll Effect
Top bar, circular ring, and side rail — driven by scrollTop / scrollHeight.
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Section Wipe - The next section slides over the current via sticky z-index stacking
Scroll Effect
Scale-down adds depth.
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Zoom Into Image - clip-path expands from a framed card to full-bleed as you scroll
Scroll Effect
The portal effect.
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Smooth (Inertia) Scroll - Wheel and touch input eased toward a target each frame
Scroll Effect
Weighted, gliding momentum instead of native jumps.
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Scroll Velocity Skew - Content shears with scroll speed and springs straight when you stop
Scroll Effect
Motion mapped to velocity, not position.
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SVG Line Draw on Scroll - A winding route draws itself down the page via stroke-dashoffset, passing waypoints as you travel
Scroll Effect
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Scroll-Driven Background Color - The background blends between section palettes as you scroll, flipping text contrast on light stops
Scroll Effect
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Skeleton Loader - Pulsing placeholder blocks match the shape of real content
Loader
Reduces perceived wait time.
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Shimmer Effect - Gradient sweep over skeleton placeholders
Loader
Gives the impression of data streaming in.
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Loading Spinner - Six spinner variants from a single CSS color and speed
Loader
Ring, orbit, arc, bounce, pulse, square.
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Progress Animation - Linear bar, circular ring, and stepped segments
Loader
All driven by a single percentage value.
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Scroll-Driven 3D Rotation - CSS cube rotates through four choreographed stages as you scroll
Scroll Effect
The Apple product-page pattern.
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stratum-motion demo
Scroll Effect
SSR-safe reveal presets, stagger, parallax, scroll scene and page transition.
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