Imported library
3427 items in the library.
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Kind (hero, text-effect)
Mood
Industry
Style
Licence
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Ai input wave hero
Hero Section
"Wavelength" integration of the prompt's `HeroWave` AI-input hero (a Three.js + GSAP wavefield of up to 256 instanced, 23.4°-skewed bars driven by two keyframed sine waves, lit with an UnrealBloom pass and a custom film-grain ShaderPass, glowing under the cursor) dropped into `@/components/ui` with its `mini-navbar` dependency — the verbatim component's self-typing "Make me a…" prompt box sits over the canvas, framed by a live FPS/uptime HUD, an `onPromptSubmit` toast, and a shadcn/Tailwind/TypeScript install + props story; fonts vendored locally.
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Animated shader hero
Hero Section
"Emberfield" showcase for a reusable WebGL2 animated shader hero (drifting fractal ember field by @atzedent) — a single drop-in `@/components/ui` component with a live uniforms HUD, pointer-reactive canvas, and a shadcn/Tailwind/TypeScript integration story; fonts vendored locally.
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Anomalous matter hero
Hero Section
Shadcn/Tailwind/TypeScript integration of the `AnomalousMatterHero` — a simplex-noise-displaced Three.js icosahedron wireframe with a fresnel rim glow and a cursor-tracked point light, framed as a "containment lab" specimen: faders wired straight into the displacement/glow/speed uniforms, a live "anomaly energy" telemetry panel that reads center-pixel luminance off the GPU, plus a reticle scope and corner brackets; fonts vendored locally.
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Endless pursuit shader hero
Hero Section
Shadcn/Tailwind v4/TS integration of UIMIX's monochrome "ENDLESS PURSUIT" hero — the pasted component's remote UnicornStudio shader scene is preserved but layered over a dependency-free WebGL fallback field (drifting nebula, an "endless orbit" arc, parallax twinkling stars) with a pure-CSS starfield beneath, so the Sisyphus-themed hero runs fully offline; Next.js `'use client'`/styled-jsx adapted to Vite, JetBrains Mono vendored, Lucide icons.
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Hero futuristic webgpu
Hero Section
Faithful shadcn integration of the **Hero Futuristic** component — a depth-mapped portrait dissolved into a scanning **dot-matrix** field, rendered through a **Three.js WebGPU** pipeline written entirely in **TSL**: a colour texture + companion depth map drive a node material that parallax-shifts the image by the cursor, masks it into cellular-noise dots, and sweeps a depth-driven reveal, then a TSL post pass adds **bloom** + a travelling red scan line; headline reveals word-by-word over the top. Async-renderer `gl` callback (WebGPU → WebGL2 fallback) needs @react-three/fiber v9; texture, depth map and fonts vendored locally.
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Mesh gradient shader hero
Hero Section
Shadcn-style integration of the prompt's `HeroSection` — a hero whose background is a flowing `@paper-design/shaders-react` MeshGradient under a frosted veil — dropped verbatim into `@/components/ui` and framed as a warm "palette studio": the live hero sits in a registration-bracketed plate while a control deck drives the shader's real props (color stops, distortion, swirl, speed, offsetX) in real time, with light/dark veil toggle, FPS·frame·uptime telemetry, and a tabbed install / props-API / live-usage / why-`components/ui` dock; Onest vendored locally as the Satoshi substitute.
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Paper shader resume hero
Hero Section
Shadcn `components/ui` integration of the prompt's `portfolio-hero-with-paper-shaders` — a split-screen designer résumé (`Jessi.cv`) whose right panel is a live `@paper-design/shaders-react` Dithering canvas with its own internal light/dark toggle — dropped in verbatim and framed as a "darkroom" proof: the as-shipped component sits in a crop-marked plate, an ink console promotes every Dithering prop (shape/bayer-matrix/pxSize/scale/speed/colour pair) to live faders with live prop/fps telemetry, a procedural shader-portrait gallery, and a setup/why-`components/ui`/source/props-API story (the invalid `shape="cat"` is corrected to `sphere`); fonts vendored locally.
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Paper shaders hero lab
Hero Section
Shadcn integration of the 21st.dev "Beautiful Shader Experiences" hero (two stacked `@paper-design/shaders-react` `MeshGradient` layers + a rainbow `PulsingBorder` ring with orbiting marquee), copied verbatim into `components/ui` and framed as a dark instrument console — a Showcase/Lab view toggle, a control deck promoting the baked-in shader constants to live `config`/`pulse` uniforms (colour stops, base/wire speed, distortion, swirl, wire opacity, wireframe, pulse speed/glow), a telemetry HUD whose colour chip is sampled straight off the live shader canvas, and an install / props / why-`components/ui` / responsive dock; module-augmented types keep the drop-in byte-for-byte, fonts vendored locally.
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Phosphor 30 shader hero
Hero Section
Shadcn/Vite/TypeScript integration of the brief's raw-WebGL2 `phosphor-30` shader (an 80-step raymarch folding a rotating SDF into ribbons of light via `tanh(o / 5e3)` on one full-screen triangle), framed as a CRT "PHOSPHOR // 30" instrument hero — bezel + corner brackets, a drifting scan line, a phosphor-glow `FIELD OF / LIGHT` headline, live FPS·session telemetry and lucide-react chrome; the prompt's `phosphor-30.tsx` + `demo.tsx` dropped in verbatim alongside a composable type-checked twin, fonts vendored locally.
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Vhs noise distortion hero
Hero Section
Shadcn/Tailwind/TypeScript integration of the prompt's verbatim `vhs-hero-section.tsx` — a corrupted VHS hero on React Three Fiber: a custom six-octave fbm domain-warp GLSL shader (edge-growing chromatic aberration, a sweeping tracking-error band, glitch sparks, scanlines, film grain, vignette) over 800 cursor-repelling red/white/cyan noise particles, a GSAP `GlitchText` headline (character scramble + RGB text-shadow pulse), and an aggressive GSAP entrance + looping hue-jitter timeline; dressed as a tape deck with a running `HH:MM:SS:FF` timecode and CRT chrome; fonts vendored locally.
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Vitruvian ascii shader
Hero Section
Shadcn/Tailwind v4/TS integration of the prompt's `hero-ascii` "PERFECT PROPORTIONS" hero, with its network-blocked UnicornStudio embed rebuilt as a self-contained HTML-canvas ASCII shader of Da Vinci's Vitruvian Man — bright limbs sweeping between the square and circle poses over a breathing frame, a faint pose-superposition, and a twinkling starfield, under the verbatim UIMIX chrome; JetBrains Mono vendored locally.
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Warp shader hero
Hero Section
Shadcn-style integration of the prompt's verbatim `@paper-design/shaders-react` `<Warp>` hero dropped into `components/ui`, framed as the "Paper Warp // Shader Lab" — a brushed-graphite instrument deck where the same hero becomes a live specimen: a parameter bay of faders promotes every Warp uniform (swirl, distortion, scale, rotation…) to a live control, a shape selector and four mood presets re-work the field, an editable four-stop palette, and an FPS/frame/uptime telemetry strip; fonts vendored locally.
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Webgl rgb shift shader hero
Hero Section
"CHROMA OSC" hero integrating the prompt's `WebGLShader` (a single RawShaderMaterial GLSL pass of additive sine ribbons with R/G/B chromatic-aberration) and `LiquidButton`, framed as a live oscilloscope instrument with corner brackets, an RGB-split headline, a sweeping scan line, and mono telemetry strips reading real FPS / shader uptime.
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KineticHeadline - A heading that splits into per-word, per-line spans which stagger in on transform + opacity as it enters view (split-line-rise vocabulary), reading as one acces
Text Effect
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Text Fill on Scroll - A pinned paragraph fills word by word as you scroll
Text Effect
Pause mid-read, scroll back and it un-reads.
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Slide Up Reveal - Text rises from below its clip boundary
Text Effect
TranslateY method vs clip-path inset, identical visual result.
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Split Text Reveal - Text split into chars, words, or lines
Text Effect
Each piece staggers with --index CSS transition-delay.
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Letter-by-Letter Stagger - CSS transition-delay cascade per letter, or JS typewriter mode with a blinking cursor
Text Effect
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Word-by-Word Reveal - Words animate sequentially at 80–120ms per word
Text Effect
The readable stagger speed for taglines.
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Kinetic Typography - Phrases enter, transform, and exit in a choreographed timeline
Text Effect
Motion reinforces meaning.
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Typewriter Effect - Characters appear one at a time with a blinking cursor
Text Effect
Natural timing variance makes it feel human.
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Scramble / Glitch Text - Characters cycle randomly before locking left-to-right
Text Effect
Decryption and sci-fi aesthetic.
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Variable Font Morph - CSS font-variation-settings animates weight, slant, and casual axes of a variable font
Text Effect
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Text Clip-Path Reveal - Lines reveal via expanding clip-path mask
Text Effect
Preserves kerning and typographic spacing exactly.
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Marquee / Ticker - Continuous horizontal scroll with seamless loop
Text Effect
Duplicated content makes the reset invisible.
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Text Morphing - One word transitions into another character by character
Text Effect
Each letter slides out as the next slides in.
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Text Gradient Animation - background-clip: text with animated background-position flows color through the characters
Text Effect
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Outline to Fill - Hollow stroke letterforms fill with color
Text Effect
Clip-path reveal or opacity crossfade.
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Enter/Exit Typography - Three-act phrase lifecycle: enter → hold → exit, sequenced for storytelling
Text Effect
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Rotate Word Carousel - One keyword cycles through a list while the surrounding sentence stays static
Text Effect
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Glitch Text - RGB-split copies jitter behind animated clip-path slices
Text Effect
The datamosh / signal-loss aesthetic.
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Text on a Path - Text flows along an SVG curve via textPath with an animated startOffset
Text Effect
Wave, arc, or circle.
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Wavy Text - Per-letter sine-wave bob with a staggered delay sends a wave travelling across the word
Text Effect
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Chromatic Aberration - RGB channels offset via mix-blend-mode: screen
Text Effect
Static, pulse, and glitch modes.
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Hero entrance
Hero Section
@reactzero/flow parallel example (WAAPI).
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Parallax hero
Hero Section
@reactzero/flow scroll example (WAAPI).
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TextReveal - text arriving word by word or letter by letter (React)
Text Effect
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